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Releases: ppy/osu

2024.113.0

13 Jan 16:32
3d3f58c
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Code Quality

  • Fix player submission test intermittent failures due to audio playback discrepancy logic kicking in (#26357 by @bdach)
  • Fix wiki link path inconsistencies (#26378 by @wooster0)

Editor

Fix beats sometimes being counted incorrectly in the timing editor (#26281 by @iminlikewithyou)

Smaller changes

  • Fix crash when dragging rotation control in editor with both mouse buttons (#26353 by @peppy)
  • Keep editor in frame stable mode when possible (#26382 by @peppy)
    • This is intended to be a catch-all fix for frame stable related issues in the editor.

Framework

Gameplay

  • Fix possible double score submission when auto-retrying via perfect mod (#26333 by @bdach)
  • Fix Cinema mod being compatible with mods that can force failure (#26438 by @bdach)

Gameplay (osu!)

Increase slider tails' score to 150 points (up from 30) (#26248 by @smoogipoo)

@Bubbleman532, @Zyfarok, and others in the community have mentioned that the changes to sliders (tails not affecting the slider's main judgement, because that judgement is now on the head) have made tails not worth as much anymore, and removes the need to aim sliders on higher SR maps that very rarely have any ticks in sliders.

This PR makes tails worth 150 points, compared to the 30 points of a normal tick.

Gameplay (osu!catch)

Fix backwards z-ordering of fruits in juice streams and banana showers (#26336 by @bdach)

Adjust catch scoring to match stable score V2 (#26405 by @bdach)

Gameplay (osu!mania)

Fix mania score conversion using score V1 accuracy (#26434 by @bdach)

Smaller changes

  • Fix some osu!mania skins not being processed due to errors in ini file (#26468 by @frenzibyte)

Gameplay (osu!taiko)

  • Fix standardised score conversion failing for some taiko scores due to overestimating accuracy portion (#26332 by @bdach)

Misc

  • Make chat command names case-insensitive (#26379 by @wooster0)
  • Flash blocking ongoing operations dialog when trying to force quit (#26381 by @Joehuu)
  • Disable pausing music during intro sequence (#26411 by @zacwm)
  • Fix wiki main page not displaying custom layout (#26441 by @Joehuu)

Multiplayer

Fix multiplayer scores being submitted as pass even if failed (#26384 by @peppy)

Smaller changes

  • Update the current activity when the multiplayer room updates (#26343 by @adryzz)

Online

Store user online state in config for next launch (#26337 by @bdach)

Stored status is reset on logout, so that it doesn't persist across multiple users logging in on one machine.

Performance

Set process priority of game window to high when focused (ppy/osu-framework#6104 by @peppy)

This is something we do on osu!stable and has large gains (for some users) on desktop systems, especially when shared with other heavy applications.

Only applies to windows.

Smaller changes

Realm

  • Do not attempt to recalculate non-legacy scores or scores set on custom rulesets (#26439 by @bdach)

Replay

  • Only validate playback rate when in submission context (#26484 by @bdach)

Results

  • Fix overall ranking text overlapping at some aspect ratios (#26409 by @peppy)

Scoring

Song Select

Improve speed of beatmap carousel load when scrolling (#26385 by @peppy)

The preload numbers are still on the conservative side. We can probably adjust these based on the system the game is running on in the future. Or across the board. But this should improve the overall responsiveness of carousel loading, something that's been bugging me for quite a while now (and not just me)

Smaller changes

  • Fix mod score multiplier rounding to 1.00x with specific mod combinations (#26140 by @CaffeeLake)
  • Remove scores from song select leaderboard when leaving the screen (#26410 by @peppy)
    • Noticed they would disappear-then-appear after visiting the ranking screen. Which feels very weird.
  • Fix crash when clicking osu! logo in song select immediately after exiting (#26437 by @bdach)

New Contributors

Full Changelog: 2024.106.0...2024.113.0

2023.1231.0

31 Dec 13:55
e107338
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Generated at 12/31/2023 1:54:41PM

Code Quality

  • Remove outdated main menu version reference on issue template (#26271 by @Joehuu)

Gameplay (osu!mania)

Fix argon miss judgement on mania placed on a different position (#26235 by @frenzibyte)

Main Menu

Add some new menu tips (and reword some others) (#26225 by @peppy)

Settings

Fix suggested value in audio offset adjust control being opposite in signs (#26267 by @frenzibyte)

Hopefully the last fix here.

UI

Adjust menu button metrics to read better (#26201 by @iminlikewithyou)

Smaller changes

  • Fix interests icon no longer visible in user profile (#26276 by @Gabixel)

New Contributors

Full Changelog: 2023.1229.1...2023.1231.0

2023.1229.1

29 Dec 15:22
0fa4cd5
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Framework

Main Menu

Stop showing game version at main menu (#26220 by @bdach)

Don't show online menu image until clicking osu! logo (#26221 by @bdach)

Add some new menu tips (and reword some others) (#26225 by @peppy)

Smaller changes

  • Make the menu tip about mod select's fun mods more up to date. (#26203 by @LeNitrous)

Reliability

Fix crash after changing audio track in editor (#26219 by @bdach)

Smaller changes

  • Fix crash when retrieval of system title image fails (#26196 by @bdach)

Settings

Fix global audio offset suggestion feature not taking previous offset value into account (#26222 by @bdach)

Oops, now it works properly.

UI

  • Remove opaque background from toolbar user button (#26224 by @bdach)
  • Fix dropdown colour not updating correctly on enabled state changes (#26207 by @frenzibyte)

Full Changelog: 2023.1229.0...2023.1229.1

2023.1229.0

28 Dec 18:16
8e3fe09
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Editor

Add visual offset to better align editor waveforms with expectations (#26136 by @peppy)

In preparation for locking in better audio constants in lazer, let's fix the editor waveform looking completely misaligned.

This adds a visual-only offset to better align the editor waveform (in the timeline and on the timing screen) with osu! community expectations. With this change, visual-based timing is feasible, and assuming done correctly, should be accurate within 2 ms.

Fix editor timing mode not handling undo/redo correctly (#26141 by @peppy)

When undoing, selection would be lost, and (kind of as a result) the controls on the right of the screen would enter a detached state where they don't update correctly. Quite annoying when you're making changes.

Framework

Fix audio being initialised more than once unnecessarily (ppy/osu-framework#6090 by @peppy)

Bump OpenTabletDriver to 0.6.4.0 (ppy/osu-framework#6086 by @X9VoiD)

Added support for:

  • Gaomon GM116HD
  • Huion Kamvas 22
  • VEIKK VK1060PRO
  • Wacom CTC-4110WL
  • Wacom CTC-6110WL
  • Wacom DTH-1320
  • Wacom PTU-600U
  • XP-Pen Deco M

Improved detection for:

  • Artisul A1201
  • Gaomon 1060 Pro
  • Huion H1060P
  • Huion H420x
  • Huion H950P
  • Huion Kamvas 20
  • Huion Kamvas Pro 24 (4K)
  • Kamvas Pro 13 (2.5k)
  • UGEE S640

Also:

  • Huion Q11K: Fix digitizer specifications
  • XP-Pen Star 05 V3: Fix digitizer specifications

Fix "Windows Ink" events being handled as touch events (ppy/osu-framework#5309 by @Susko3)

This fixes some tablet devices incorrectly enabling the "touch device" mod.

Smaller changes

Gameplay

  • Bail from score submission if audio playback rate is too far from reality (#26138 by @peppy)
    • Handles cases where audio drivers aren't working as expected.

Gameplay (osu!)

Add new mod "Depth" (#25653 by @EVAST9919)

Update argon and triangles slider tick/end miss to match display style (#26120 by @peppy)

Add classic skin sprites for slider tick and slider end misses (#26117 by @peppy)

A lot of complaints asking for disable on the new elements. Mostly because it was confusing to just downscale the normal miss.

Now they get their own sprites. And as a result it's skinnable for the people that are really adverse to change. You can skin via slidertickmiss@2x.png and sliderendmiss@2x.png.

CleanShot.2023-12-25.at.08.12.17.mp4
CleanShot.2023-12-25.at.08.13.40.mp4

Fix spinner max bonus sound playing when seeking in replay (#26170 by @rushiiMachine)

Force minimum cursor size for click-to-resume screen (#26148 by @rushiiMachine)

On cursor sizes below 0.3x it becomes exceedingly difficult to quickly locate and then accurately click the resume cursor on the pause overlay as it could as big as a handful of pixels. In the event the cursor aligns somewhere on top of or close to the text, it becomes nearly impossible to find it as it's even the same color.

This clamps the minimum cursor size to 1x for the resume overlay, which is way more comfortable and less likely to cause the player to miss afterwards (note that not the entire cursor aura is interactable, only about 2/3s) and more closely resembles stable.

Smaller changes

Gameplay (osu!catch)

Fix catch objects not being clamped to playfield bounds (#26158 by @bdach)

Gameplay (osu!mania)

Make mania scroll speed independent of hit position (#26131 by @smoogipoo)

This fixes skins using a custom "HitPosition" having incorrect scroll speed.

Main Menu

Add support for displaying online images on main menu (#26172 by @bdach)

osu_2023-12-27_23-29-31

Move menu tips to main menu (#26182 by @peppy)

Show supporter love message at main menu and remove the disclaimer screen (#26183 by @peppy)

Goodbye disclaimer screen!

Settings

Always show settings section text on buttons (#26147 by @peppy)

Was really annoying to decode the icons quickly. Now text always shows.

Implement automatic suggestion of global audio offset based on last plays (#26169 by @bdach)

This control takes the place of the existing audio offset slider in game settings.

This is supposed to be a crude something to be in place by next year while the work on the real "offset wizard" can be postponed just a little bit longer.

Song Select

Fix rewind sometimes incorrectly selecting the same beatmap (#26127 by @ntransw)

Cycle between Daycore and Half Time mod when using classic hotkeys style (#26162 by @Gabixel)

Fix song select leaderboard tab ordering not matching stable (#26177 by @peppy)

Before After
CleanShot 2023-12-28 at 05 14 48 CleanShot 2023-12-28 at 05 14 38

Smaller changes

  • Do not attempt to stop preview tracks when arriving from a "track completed" sync (#26124 by @bdach)

Spectator

Allow entering spectator mode from context menu on user panels (#26184 by @peppy)

CleanShot 2023-12-28 at 08 42 20

Fix using "Back" binding at spectator fail screen not working (#26189 by @peppy)

UI

Update icons game-wide (#26167 by @bdach)

main menu, top level main menu, play submenu main menu, edit submenu
osu_2023-12-27_17-43-30 osu_2023-12-27_17-43-36 osu_2023-12-27_17-43-41
settings editor
osu_2023-12-27_17-43-48 osu_2023-12-27_17-44-12

All editorial decisions ("why is this variant of the icon used?" "why are the icons smaller / have more padding?") are either mine alone or/and were made in line with feedback from @peppy.

All traces of hexacons have been erased. May they rest well. Note that this also affects overlay headers since they are weirdly conjoined to toolbar icons for whatever reason. But I think it's fine.

Toolbar design iteration (#26168 by @peppy)

Takes some inspiration from flyte's newer designs but also makes some changes I feel works well. Iterative and not final.

Update popup dialog design (#26187 by @peppy)

Had to be done. I got irked every time these came up.

As usual, disclaimer that this is an iterative design and will probably be replaced in the future.

Smaller changes

Full Changelog: 2023.1228.0...2023.1229.0

2023.1224.0

23 Dec 19:53
ee00f7e
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Gameplay

Add control to allow changing offset from gameplay (#26076 by @peppy)

This behaves how you'd expect it to coming from stable. It's intended to be a very quick implementation just to get the functionality back, and will improve in the future. Controls are configurable but default to +/-.

Smaller changes

  • Change "cinema" mod to never fail (#26080 by @peppy)
  • Fix standardised score conversion failing for scores set with 0.0x mod mutliplier (#26082 by @bdach)

Gameplay (osu!)

Replace recently-added HP drain density calculation with combo-end bonus (#26083 by @smoogipoo)

When maps have very consistent density, HP drain is as harsh as it can get to the point that it feels like if you miss a note you can never regain HP.

I don't know how to maths enough to fix this just from just the hp increase / hp drain side of things, so I'm taking another approach by adding combo-end bonuses similar to stable.

Stable gives one of three bonuses at the time combo:

  • "Geki" if every object was hit with a 300.
  • "Katu" if every object was hit with 100 or above.
  • "Mu" if any object was hit with 50 or below.

Online

Fix "spectate" button not always being clickable in online users list (#26081 by @peppy)

Smaller changes

  • Fix user profile cover showing 1px line when contracted (#26077 by @peppy)

Performance

  • Fix hovering a toolbar button while running an import or reprocess potentially causing a stutter (#26086 by @peppy)

Reliability

  • Fix hard crash when attempting to change folder location during a large import (#26072 by @peppy)

Skinning

Change version checks to account for users specifying incorrect skin versions (#26069 by @peppy)

Some skins have been reported to use versions like "1.5", expecting "2.0" behaviour. So now anything above "1.0" defaults to "2.0" behaviour.

Song Select

Adjust BeatmapInfoWedge's beatmap length field according to mod rate (#26060 by @jeenyuhs)

I noticed the displayed length of the beatmap didn't change according to the change in rate (BPM does). These changes makes the beatmap length in BeatmapInfoWedge refresh the same time as BPM according to the mods rate.

New Contributors

Full Changelog: 2023.1223.0...2023.1224.0

2023.1223.0

22 Dec 16:45
21e9e10
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Gameplay (osu!)

Fix "relax" mod not considering full follow area radius when automatically holding sliders (#26041 by @bdach)

Fix strict tracking mod forcefully missing tail before slider start time (#26053 by @bdach)

Switch back to classic HP values for non-classic osu! HP drain (#26012 by @smoogipoo)

Add basic density consideration to HP drain (#26039 by @smoogipoo)

The highlight of today's release, HP drain has been reworked again for osu! mode. Please give it a try and see how it feels!

Gameplay (osu!mania)

Fix perfect mod not failing with special judgements (#26036 by @smoogipoo)

Scoring

Add versioning of local scores (#25998 by @peppy)

This saves the client version a local score was achieved with, so we can filter or upgrade scores in the future to provide a better experience for users that like to compare their local scores.

Skin Editor

Fix scale of skin element bounding box (#26004 by @DanielPower)

New Contributors

Full Changelog: 2023.1222.0...2023.1223.0

2023.1222.0

21 Dec 16:01
716d866
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Gameplay

Gameplay (osu!)

Fix autopilot mod not correctly working with no-fail etc. (#25976 by @bdach)

Fix argon pro not showing slider tick judgements (#25972 by @bdach)

Fix slider tick / end misses displaying with full size on legacy skins with animated misses (#26003 by @bdach)

Yes we have heard feedback that some don't like this or want to skin it. But a lot of that may be because it was incorrectly sized too large on some skins.

We'll provide a better visual experience for this, but it's already in a pretty good place on "argon" skins so please give that a try if in doubt. We'd want a similarly unobtrusive display for classic skins.

Scoring

Add versioning of local scores (#25998 by @peppy)

This saves the client version a local score was achieved with, so we can filter or upgrade scores in the future to provide a better experience for users that like to compare their local scores.

Smaller changes

  • Relocate numeric HitResult values, add accuracy conversion (#25993 by @smoogipoo)
    • Required for infrastructure.

New Contributors

Full Changelog: 2023.1218.0...2023.1222.0

2023.1221.0

20 Dec 17:47
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Editor

Fix near zero-length sliders being placeable and crashing the game (#25916 by @OliBomby)

Gameplay

Adjust "classic" mod multiplier back up to 0.96x (#25934 by @peppy)

Following discussions on discord, this seems like the most agreed upon value. Increasing this is important so that imported legacy scores don't lose too much value.

Gameplay (osu!)

Allow failing with "relax" and "autopilot" mods (#25917 by @rushiiMachine)

A significant portion of players that play primarily using relax mod have asked for the ability to compile relax with other mods, such as "perfect". This wasn't possible until now as relax blocked failing.

This change allows both "relax" and "autopilot" mods to fail, and as a result allows combining "no fail", "perfect" and "sudden death" with them.

If you're a relax player and want to keep the mod as relaxing as you remember it to, you can make a mod preset with RX+NF!

Fix osu! standardised score conversion sometimes exceeding bounds (#25876 by @bdach)

Users reported that some stable scores would convert to large negative total scores in lazer after the introduction of combo exponent. Those large negative total scores were actually mangled NaNs.

(This fix was in yesterday's release)

Show slider tick / slider end misses with a visible judgement (#25951 by @peppy)

I mentioned adding this multiple times this week, so here it is. Design is placeholder in all cases.

Gameplay (osu!mania)

Remove mania mod multiplier for DT/NC (#25958 by @smoogipoo)

Discussed here and here

The general gist of it is that, right now DT and NC are seen more as a personal preference than mods that have any significant impact to scores. The 1M score cap is seen as "sacred" to the degree that these mods, whether the reader agrees with the idea that these are personal preference or not, are not significant enough to justify breaking the score cap.

I believe we've reached the amicable conclusion that we are not adverse to experimenting with mods and their effects, multipliers, and other ways to display scores for showcasing purposes.

One such idea proposed, is to see whether a DT/NC mod with fixed hitwindows becomes more worthy of having a mod multiplier, combined with a separate mod for the current hitwindow-affecting rate adjustment

But, that is for future work. For the time being, I'm satisfied with the conclusion and bringing things to a common ground that everyone can agree with is an objective point of reference.

Adjust mania scoring to be more in line with ScoreV2 + 85% acc / 15% combo (#25945 by @smoogipoo)

See feedback here and here

Gameplay (osu!taiko)

Restore taiko accuracy to ScoreV2 values (#25887 by @smoogipoo)

"Good"s are now worth 150 instead of 100, bringing things in line with osu!(stable) and TnT.

Reliability

  • Fix thread safety of OnlineMetadataClient.UserStates (#25931 by @peppy)

Song Select

Update song select to always show difficulty stats (#25898 by @peppy)

We have a larger redesign planned, but let's just get this in so people can easily see both leaderboards and beatmap stats.

This also sets the default display mode to local leaderboard, instead of details, as it's a better look.

Allow choosing "Edit" from any beatmap carousel item (#25900 by @peppy)

Was a bit confusing until now. Even I hit this at least once.

CleanShot 2023-12-19 at 11 00 48

Fix song select running updates when screen is not active (#25943 by @peppy)

This is the reason some sound effects for selecting beatmaps were playing during gameplay.

Fix beatmap updates causing one extra carousel selection (#25949 by @peppy)

This fixes the carousel making one unnecessary selection every time the current selection is updated. Basically, on returning from gameplay this will cause the selection sound to no longer (incorrectly) play, but also likely improves smoothness as it's not randomly selecting a beatmap somewhere in the carousel before correcting back to the retained selection.

New Contributors

Full Changelog: 2023.1220.0...2023.1221.0

2023.1220.0

19 Dec 18:04
c87ba76
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Code Quality

Don't convert TaikoModRandom to/from legacy mods (#25823 by @cl8n)

Gameplay (osu!)

Fix slider's sliding sample playing before start time (#25893 by @smoogipoo)

Online

Update packages for mod settings changes (ppy/osu-server-spectator#205 by @peppy)

Stop tracking build user counts when shutting down (ppy/osu-server-spectator#206 by @bdach)

Performance

Improve song select smoothness when running background processing (#25838 by @peppy)

Fix some beatmaps being reprocessed each startup (#25895 by @peppy)

Song Select

Fix incorrect ordering of items at song select when certain sort modes are used (#25888 by @peppy)

This is quite an unfortunate one, but I can't see a good way of fixing beyond undoing most of the performance gains from the last major release when certain sort modes (like difficulty sort) are used.

If you have a large library and want best search performance, use a simple sort mode for now (ie. artist or title). We'll iterate on this once things calm down.

Fix mod search textbox having focus while settings are visible (#25857 by @peppy)

UI

Fix opening log files from notification not presenting the correct file (#25871 by @Susko3)

Full Changelog: 2023.1218.1...2023.1220.0

2023.1218.1

18 Dec 19:23
a0ae56f
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What's Changed

  • Don't convert TaikoModRandom to/from legacy mods by @cl8n in #25823
  • Fix song select's carousel scroll position getting reset on background processing by @peppy in #25833
  • Fix crash when creating collections named "All beatmaps" or "Manage collections..." by @bdach in #25839
  • Fix padding on dropdown search bar by @65-7a in #25848
  • Fix collections dropdown crashing during storage migration by @bdach in #25821

Also contains unmerged hotfixes:

  • Fix song select realm refresh performance (#25838)
  • Fix mod search textbox having focus while settings are visible (#25857)

New Contributors

Full Changelog: 2023.1218.0...2023.1218.1