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DiRT3VR 0.1.27 — Experimental

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@preseznik preseznik released this 08 Nov 10:39
Immutable release. Only release title and notes can be modified.

Changes since 0.1.26:

  • Section tabs in Advanced view. Launcher options are now grouped into tabs within each page. Choose a section to see its settings without scrolling through the whole page.
  • Direct Quick start shortcuts. Seat positions and Settings profiles now open their own sections directly, so you can reach the relevant controls from Quick start.
  • Cockpit options together under Graphics. Steady cockpit camera in VR and Cockpit steering-wheel shake are now under Graphics → VR rendering. Their help follows the new location.
  • Steering-wheel shake off by default. New settings and Restore launcher defaults start with Off checked. Existing saved preferences and profiles keep their choices. Save and relaunch to apply a change.

VR and the steering-wheel shake option remain experimental; other headset and runtime combinations need further testing.

DiRT3VR 0.1.26 — Experimental

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@preseznik preseznik released this 08 Nov 00:25
Immutable release. Only release title and notes can be modified.

Changes since 0.1.25:

  • Cockpit steering-wheel shake: A new Controls → Seat → Cockpit steering-wheel shake → Off (Experimental) option removes the game’s artificial wheel twitch. Use it when you want a steadier wheel animation while driving from the cockpit.
  • One choice for desktop and VR: The new option works with Launch and Launch VR, is remembered between sessions, and travels with exported settings profiles. It starts unchecked. Save your choice and relaunch the game to apply it.
  • SimHub telemetry compatibility: DiRT3VR now accepts the verified SimHub telemetry fix and its matching helper, allowing an already-patched DiRT 3 installation to launch with the mod. This prepares the way for testing VR together with SimHub haptics.
  • Clearer VR startup reports: Session logs now include more detail about the eye resolutions requested and returned by the runtime. These details help diagnose headset-resolution startup failures and reports of SteamVR falling back to the monitor.

Still experimental: desktop and SteamVR virtual-headset checks passed their documented tests. Physical-headset, steering-wheel/force-feedback and SimHub haptics confirmation will follow in To test.

DiRT3VR 0.1.25 — Experimental

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@preseznik preseznik released this 06 Nov 23:18
Immutable release. Only release title and notes can be modified.

Changes since 0.1.24:

  • More neutral colours: Colour filter Off now removes the remaining track tint and restores full colour saturation. This reduces the green/yellow cast and brings back stronger colours, both on the monitor and in VR.
  • VR anisotropic filtering colour fix: Fixes unwanted green or teal ground caused by anisotropic filtering. You can keep road and ground textures sharp, including at 16×, while Colour filter Off works correctly.

Still experimental.

DiRT3VR 0.1.24 — Experimental

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@preseznik preseznik released this 06 Nov 12:03
Immutable release. Only release title and notes can be modified.

Changes since 0.1.23:

  • Turn off the green filter: DiRT 3 tints most tracks green or cyan. Untick On next to Colour filter under Graphics → Desktop or Graphics → VR rendering for neutral colours. DiRT 3's own file is put back when the game closes.
  • Bloom and light streaks on or off: Bloom and Light streaks and lens flares now have their own switches in the same places, for the monitor and for VR. Both stay on by default, as in DiRT 3.
  • Helmet view down to 50%: with Helmet view ticked under Graphics → VR rendering, the field of view now goes down to 50%, closer to what a real helmet lets you see, and the game renders fewer pixels.
  • OpenXR (system default): a new choice under Settings → VR runtime that uses whichever OpenXR runtime your PC has active, so one setting works with Virtual Desktop on one headset and SteamVR on another. It's the default for new installs; a runtime you already chose stays.
  • Headsets that never report tracking: VR should no longer stay black, or flat on the monitor, on headsets whose runtime gives a head position but never marks it as tracked, as a Pico over SteamVR did. It should now start within a few seconds, and may help the Steam Frame too.
  • Clearer messages: when the chosen runtime has no headset, or your DiRT 3 is the older 2015 build, the launcher now says what to do: connect the headset, pick another runtime, or run Verify integrity of game files in Steam. After DiRT 3 closes, putting the game's files back now waits for it to finish closing.

Still experimental: the tracking fix hasn't been tried on a real Pico or Steam Frame yet, and the 50% helmet view not on a real headset. If anything looks odd, please report it with the session folder from Open logs.

DiRT3VR 0.1.23 — Stable

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@preseznik preseznik released this 04 Nov 00:49
Immutable release. Only release title and notes can be modified.

The first Stable release of DiRT3VR: stereo VR with head tracking for the Steam version of DiRT 3 Complete Edition, with a desktop launcher. It has everything from the 0.1.21 and 0.1.22 Experimental releases.

  • Play DiRT 3 in VR. Through Virtual Desktop (VDXR), SteamVR or another 32-bit OpenXR runtime, in the cockpit and every other camera view. F10 recenters and F6 switches the headset to a flat screen and back; both can also be a controller or wheel button.
  • Jump straight into a race. Direct practice picks the event, route and car in the launcher and starts without the game's menus, on the monitor or in VR, with laps, AI opponents, assists and what happens after the finish.
  • Your wheel or controller. Controls → Driving controls binds steering, pedals, shifter and buttons, with calibration, Wheel rotation…, the gearbox and Drives with to pick the device you drive with.
  • Your seat, in the game. Set the eye point per car under Controls → Seat, or press Tab while driving to move it live in the headset (and on the monitor if you like). Start races in the cockpit view starts there with every other view still available, and the cockpit no longer shakes by itself in VR.
  • A sharper or faster picture. Graphics → VR rendering has render scale, anti-aliasing, anisotropic filtering and a field of view crop or helmet view; Graphics → VR HUD adds an FPS display and Graphics → Quality has Recommend for this PC. Anisotropic filtering works on the monitor too (Graphics → Desktop). Chase, cinematic and menu views can go to a flat screen under Graphics → Flat screen in VR if they don't feel right in VR.
  • Your game stays as it was. The launcher changes game files only for the session and puts them back when DiRT 3 closes.

Good to know: direct practice uses the launcher's controls and assists, not the ones saved in your DiRT 3 profile. Your career and saves are not touched.

Installation

Download DiRT3VR-0.1.23-Setup.exe, close DiRT 3, and keep the detected DiRT 3 Complete Edition folder (or pick the one with dirt3_game.exe). Setup installs the launcher into its DiRT3VR subfolder and changes no game files. Start DiRT3VR from the Start menu. To use a headset, tick Enable experimental VR on the Advanced tab (or Quick start in Simple view) and choose your runtime under Settings → VR runtime.

The portable DiRT3VR-0.1.23.zip contains the same files. SHA256SUMS.txt has checksums for both downloads.

Requires Windows 10/11 x64, Steam DiRT 3 Complete Edition and, for VR, Virtual Desktop (VDXR), SteamVR or another OpenXR runtime with a 32-bit part. No game files or saves are included. If a session ends unexpectedly, use Restore original files in the launcher before launching again.

Tested with a Quest 3 through Virtual Desktop and with SteamVR, plus a Logitech G920 and an Xbox controller. Other headsets and long sessions need more testing; please include the latest session logs when reporting a problem.

DiRT3VR 0.1.22 — Experimental

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@preseznik preseznik released this 03 Nov 23:02

Changes since 0.1.21:

  • Move your seat in the game: press Tab during Launch VR to move your seat with the arrow keys, a controller's D-pad or a wheel's hat, then Enter to save. Turn on Controls → Seat → Seat menu on the monitor too to use it with Launch, where PgUp/PgDn also widen or narrow the cockpit view.
  • SteamVR and other headsets: SteamVR works with Launch VR again, and Settings → VR runtime has an Other OpenXR runtime choice for headsets with their own runtime.
  • A more comfortable cockpit: with Controls → Seat → Start races in the cockpit view on, races start in the cockpit with every other view still there. DiRT 3's own camera shake is off in VR, and F6 switches the headset to a flat screen and back. Place the HUD under Graphics → VR HUD.
  • Sharper or faster VR: Graphics → VR rendering adds anti-aliasing (2× or 4×), anisotropic filtering (also under Graphics → Desktop) and a field of view crop with a helmet view that renders fewer pixels. Show FPS and GPU usage in the headset and Recommend for this PC help you pick.
  • Drive with your wheel or pad in direct practice: pick the device under Controls → Driving controls → Drives with, where the gearbox now lives too. Wheel rotation… matches your wheel's lock, and the clutch gets DiRT 3's own dead zones.
  • Fixes: menus and dialogs fit the VR panel on every headset, no more black bars, and the FPS strip no longer flickers.

Good to know: the seat menu key is now Tab for new installs. A key you saved before stays.

Still experimental: SteamVR and the field of view crop are new, so please report anything odd with the session logs.

DiRT3VR 0.1.21 — Experimental

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@preseznik preseznik released this 02 Nov 21:58

The first release of DiRT3VR: stereo VR with head tracking for the Steam version of DiRT 3 Complete Edition, with a desktop launcher.

  • Play DiRT 3 in VR. Through Virtual Desktop (VDXR), in the cockpit and every other camera view. F10 recenters, or bind a controller or wheel button. VR quality is set separately from your monitor settings, with quick presets for slower PCs.
  • Jump straight into a race. Direct practice lets you pick the event, route and car in the launcher and starts the race without the game's menus, on the monitor or in VR. Choose laps, AI opponents and their difficulty, gearbox, assists and what happens after the finish.
  • Set up your wheel or controller. Controls → Driving controls walks you through binding steering, pedals, shifter and buttons for direct practice, with calibration and an Xbox preset.
  • Seat position per car. Move the driver's eye point for each car (or all cars) to match your seat and rig, in VR and optionally on the monitor. Cockpit view only keeps races in the cockpit.
  • Cleaner VR picture. Motion blur is off in VR, and trees no longer pop in and out.
  • A simpler launcher. A Simple view with just the essentials, and update checks under ?.
  • Your game stays as it was. The launcher changes game files only for the session and puts them back when DiRT 3 closes.

Good to know: direct practice uses the launcher's controls and assists, not the ones saved in your DiRT 3 profile. Your career and saves are not touched.

Installation

Download DiRT3VR-0.1.21-Setup.exe, close DiRT 3, and keep the detected DiRT 3 Complete Edition folder (or pick the one with dirt3_game.exe). Setup installs the launcher into its DiRT3VR subfolder and changes no game files. Start DiRT3VR from the Start menu.

The portable DiRT3VR-0.1.21.zip contains the same files. SHA256SUMS.txt has checksums for both downloads.

Requires Windows 10/11 x64, Steam DiRT 3 Complete Edition and, for VR, Virtual Desktop with VDXR; SteamVR isn't supported yet. No game files or saves are included. If a session ends unexpectedly, use Restore original files in the launcher before launching again.

This is an Experimental pre-release: the launcher offers it only to players who tick Include experimental releases under ?. Headlights, mirrors, water, shadows and long sessions still need more VR testing. Please include the latest session logs when reporting a problem.