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DiRT3VR 0.1.22 — Experimental

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@preseznik preseznik released this 03 Nov 23:02
· 56 commits to main since this release

Changes since 0.1.21:

  • Move your seat in the game: press Tab during Launch VR to move your seat with the arrow keys, a controller's D-pad or a wheel's hat, then Enter to save. Turn on Controls → Seat → Seat menu on the monitor too to use it with Launch, where PgUp/PgDn also widen or narrow the cockpit view.
  • SteamVR and other headsets: SteamVR works with Launch VR again, and Settings → VR runtime has an Other OpenXR runtime choice for headsets with their own runtime.
  • A more comfortable cockpit: with Controls → Seat → Start races in the cockpit view on, races start in the cockpit with every other view still there. DiRT 3's own camera shake is off in VR, and F6 switches the headset to a flat screen and back. Place the HUD under Graphics → VR HUD.
  • Sharper or faster VR: Graphics → VR rendering adds anti-aliasing (2× or 4×), anisotropic filtering (also under Graphics → Desktop) and a field of view crop with a helmet view that renders fewer pixels. Show FPS and GPU usage in the headset and Recommend for this PC help you pick.
  • Drive with your wheel or pad in direct practice: pick the device under Controls → Driving controls → Drives with, where the gearbox now lives too. Wheel rotation… matches your wheel's lock, and the clutch gets DiRT 3's own dead zones.
  • Fixes: menus and dialogs fit the VR panel on every headset, no more black bars, and the FPS strip no longer flickers.

Good to know: the seat menu key is now Tab for new installs. A key you saved before stays.

Still experimental: SteamVR and the field of view crop are new, so please report anything odd with the session logs.