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@ghost ghost commented Feb 27, 2020

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@revmischa revmischa left a comment

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Terrific! I think there is an issue open for this.
SDL Keybindings really need to be documented somewhere... maybe you can add them to the README or make a new doc?
Thanks

GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../projectM-sdl/projectM-SDL",
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I don't think it's right that libprojectM should know anything about projectM-SDL

void init(SDL_Window *window, SDL_GLContext *glCtx, const bool renderToTexture = false);
int openAudioInput();
int toggleAudioInput();
int InitAudioInput();
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Suggested change
int InitAudioInput();
int initAudioInput();

for (i = 0; i < count2; i++) {
SDL_Log("Found audio capture device %d: %s", i, SDL_GetAudioDeviceName(i, true));
}
int projectMSDL::toggleAudioInput() {
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sweet! 👍

@revmischa revmischa changed the title Init Xcode with Brew dependencies XCode Mac Library Cleanup / Input Source Toggle Key Feb 28, 2020
@revmischa revmischa merged commit d700fa0 into projectM-visualizer:master Feb 28, 2020
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