Use renet master#10
Use renet master#10Olle-Lukowski wants to merge 5 commits intosimgine:masterfrom Olle-Lukowski:use-renet-master
Conversation
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Thank you! pub fn client_connecting(client: Option<Res<RenetClient>>) -> bool {
match client {
Some(client) => client.is_connecting(),
None => false,
}
} |
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It seems that |
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Interesting... I think that there should be a way to check if client is connected or not. |
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Probably you could use |
will test this in my own project
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Hey, Also, I just added the helper for |
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Also, in the channels config using resend_time with |
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Alright, I implemented those things locally and they work! It resolved my original issue with not handling many entities too! I dont know how to implement them into replicon, but at least I managed it in my own project. |
Just submit your changes and apply clippy warnings, CI will pass if everything is okay. |
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The changes are local to my bevy game, I meant I dont know how to integrate it into replicon |
You mean that you need to configure |
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Migrated in 826d0c2 |
I talked to Shatur on discord about this issue, I personally don't quite understand it but I tried updating replicon to use renet main branch. I fixed all but one compile error, which you can see below.