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Mirek625 edited this page Apr 19, 2014 · 2 revisions

ECO files seem to be used for storing information regarding the random flora and clutter generation.

Structure

*TEXTUREPART
*SOURCE_COLOR_BLEND_MAP	indar_ocean_redsand_c.dds
*SOURCE_NORMAL_MAP	indar_ocean_redsand_n.dds
*SOURCE_SPEC_MAP	indar_ocean_redsand_s.dds
*RENDER_COLOR_NX_MAP	indar_ocean_redsand_cnx.dds
*RENDER_SPEC_BLEND_NY_MAP	indar_ocean_redsand_sbny.dds
*DETAILREPEAT	8
*BLENDSTRENGTH	2.612877
*SPECMIN	0.160000
*SPECMAX	0.327000
*SPECSMOOTHNESSMIN	0.012000
*SPECSMOOTHNESSMAX	0.222000
*PHYSICS_MATERIAL	sandred

*END_TEXTUREPART *FLORAPART *LAYER coral_grass_01 *FLORA flora_coralscrub01 *TEXTURELAYER indar_ocean_sand *DENSITY 5000.000000 *MINSCALE 1.000000 *MAXSCALE 2.000000 *SLOPEPEAK 0.000000 *SLOPEEXTENT 3.141593 *MINELEVATION -9999.000000 *MAXELEVATION 9999.000000 *MINALPHA 128 *CLUMPMASK "spotty04.bmp" *CLUMPMASKPATH "" *CLUMPMASKSCALE 0.600000 *CLUMPMASKUOFFSET 0 *CLUMPMASKVOFFSET 0 *TINT -4744597 40 *TINT -3567002 33 *TINT -5208209 48 *END_LAYER *LAYER coral_grass_02 *FLORA flora_coralbush01 *TEXTURELAYER indar_ocean_sand *DENSITY 3504.000000 *MINSCALE 0.600000 *MAXSCALE 1.200000 *SLOPEPEAK 0.000000 *SLOPEEXTENT 3.141593 *MINELEVATION -9999.000000 *MAXELEVATION 9999.000000 *MINALPHA 128 *CLUMPMASK "spotty01.bmp" *CLUMPMASKPATH "X:\Planetside2\Main\Runtime\TerrainEditor\Resources\flora_alpha" *CLUMPMASKSCALE 1.000000 *CLUMPMASKUOFFSET 0 *CLUMPMASKVOFFSET 0 *TINT -5594993 33 *TINT -5067388 45 *TINT -4277369 10 *END_LAYER *LAYER oceanrock01 *FLORA flora_oceanrock01 *TEXTURELAYER indar_ocean_sand *DENSITY 2400.000000 *MINSCALE 1.300000 *MAXSCALE 2.000000 *SLOPEPEAK 0.000000 *SLOPEEXTENT 1.570796 *MINELEVATION -9999.000000 *MAXELEVATION 9999.000000 *MINALPHA 128 *CLUMPMASK "splotchy_fill01_inverse.bmp" *CLUMPMASKPATH "" *CLUMPMASKSCALE 1.000000 *CLUMPMASKUOFFSET 0 *CLUMPMASKVOFFSET 0 *TINT -724502 40 *TINT -1056825 60 *END_LAYER *LAYER oceanshell01 *FLORA flora_oceanshell01 *TEXTURELAYER indar_ocean_sand *DENSITY 750.000000 *MINSCALE 0.500000 *MAXSCALE 3.000000 *SLOPEPEAK 0.000000 *SLOPEEXTENT 0.698132 *MINELEVATION -9999.000000 *MAXELEVATION 9999.000000 *MINALPHA 128 *CLUMPMASK "splotchy_fill01_inverse.bmp" *CLUMPMASKPATH "" *CLUMPMASKSCALE 1.000000 *CLUMPMASKUOFFSET 2 *CLUMPMASKVOFFSET 1 *TINT -5589582 22 *TINT -3630200 33 *END_LAYER *LAYER oceanshell02 *FLORA flora_oceanshell02 *TEXTURELAYER indar_ocean_sand *DENSITY 460.000000 *MINSCALE 1.000000 *MAXSCALE 2.000000 *SLOPEPEAK 0.000000 *SLOPEEXTENT 0.698132 *MINELEVATION -9999.000000 *MAXELEVATION 9999.000000 *MINALPHA 128 *CLUMPMASK "spotty02.bmp" *CLUMPMASKPATH "X:\Planetside2\Main\Runtime\TerrainEditor\Resources\flora_alpha" *CLUMPMASKSCALE 1.000000 *CLUMPMASKUOFFSET 0 *CLUMPMASKVOFFSET 0 *TINT -4668233 50 *TINT -3030861 66 *END_LAYER *END_FLORAPART `

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