Changelog
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Updated translation from Crowdin (thx to Алексей Тимонин, MS-PC, tch_oscomp, Ömercan Kömür, Matheus).
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Redesigned settings GUI.
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Added an option to flip the screen horizontally (even when rotated).
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Added an option to make the input (keyboard and controller) "follow" the orientation of the screen.
Try to replay your favorite games in this mode, you will find it fun. (Thx to eugene-s-nesdev for the idea). -
Added "AxelayNES" Demo to the database.
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Added spanish traslation of Ganbare Goemon Gaiden 2 to the database.
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Added an option to reverse bits of DPCM (also in the NSF player).
To understand what "reverse" is for, take a look at this post http://forums.nesdev.com/viewtopic.php?f=2&t=20308. -
Added the preview of the last screen image of the saved states.
Now it is always possible view the screen of the saved states when you move the mouse between the various
Slots in the "State" menu (slots with the available preview will be marked with a "*"). It's also available in the
combobox of the toolbar widget.The preview will be displayed as a tooltip. -
Added, thanks to the FFMPEG libraries, the ability to create video and audio files of the game session.
The supported video formats are:
- MPEG 1 Video
- MPEG 2 Video
- MPEG 4 Video
- MPEG H264 Video
- High Efficiency Video Codec
- WebM Video
- Windows Media Video
- AVI FF Video
- AVI Video
The supported audio formats are:
- WAV Audio
- MP3 Audio
- AAC Audio
- Flac Audio
- Ogg Audio
The parameters relating to the recording are available in the configuration GUI.
It's possible to start a recording through the keyboard shortcuts (CTRL+A for audio and CTRL+V for video)
also from the widget located at the bottom right of the statusbar. Clicking on it with the left mouse button will
start the last type of registration, with the right button a context menu where you can select what to start.
Once the recording has started, you can stop it either with the same shortcuts with which it was started or by
clicking on the statusbar widget.
The emulator will always remember the last used settings. -
Added "Raw" palette. To understand what this palette is, I use the explanation found on
Emulation General Wiki https://emulation.gametechwiki.com/index.php/Famicom_Color_Palette :
"option to output the raw chroma, level, and emphasis from the PPU through the RGB color channels.
This by itself produces an image with completely bizarre colors, but this can be decoded by shaders
to generate actual colors, the main examples being GTU-Famicom and nes-color-decoder".
So it's usable with all shaders that support it:
cgwg-famicom-geom.glsl, gtu-famicom.glsl or ntsc-nes.glsl that you find in the
libretro glsl-shaders repository https://github.com/libretro/glsl-shaders.
P.s. this works with OpenGL version. -
Fixed compatibility with GLSL shaders (like MMJ_Cel_Shader.glslp or all crt-royale.glslp series).
You can find this shader at glsl-shaders https://github.com/libretro/glsl-shaders and
common-shaders https://github.com/libretro/common-shaders. -
Fixed VRC7 sound pitch.
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Fixed saving of window position in a multi-monitor setup (thx to baraclese for the patch).
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Fixed the restoration of the hidden state of the toolbar widgets.
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NSF/NSFe player. Added a new effect and revised the "bars" effect. It's now possible to move between the
various effects using the up and down of the pad or by clicking on the right or left side of the effect viewer.
Changed the help text explaining the pad commands. -
Redesigned the command line help display.
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On a computer where the amulator had never been started, at the first run it was started in the top left but
hiding the window frame preventing it from moving or closing. Fixed. -
Now the settings window is resizable.
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Fixed several bugs in the Cheat Editor and in the Input Settings.
Cheat Editor:
- Fixed a possible crash that occurs when entering a new cheat.
- Fixed several table display errors.
- Active cheats are now easily identifiable thanks to a different color.
- Fixed a bug that did not activate the selected cheat correctly.
- Cheat description tooltip.
Input settings:
- Minor cosmetic changes.
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Fixed many many many other bugs.
Assets
6
Changelog
- Added support for FreeBSD (thx to TCH68k for for the initial patch, his tests and his support).
- Overlay screen redesigned and rewritten.
- Added an option to rotate the screen.
- Added Nuke.YKT VRC7 patch dump.
- Added Brasilian translation (thx to Matheus on Crowdin).
- Updated translation from Crowdin (thx to Алексей Тимонин, MS-PC, tch_oscomp, Ömercan Kömür).
- Input management reorganized.
- Added homebrew "Neon Genesis Evangelion: Third Impact" and "Fire Hawk (PAL)[!].nes" to the database.
- Added traslation of Ganbare Goemon Gaiden 2 to the database.
- Added a shortcut to save a screenshot of unaltered NES screen (#90).
- Now you can also disable keyboard shortcuts.
- Fixed warning compilation with QT 5.15.
- Fixed compilation errors with the GCC -fno-common option (GCC 10).
- Fixed compilation with recent MSYS2.
- Fixed possible audio interruption (Windows).
- Fixed the support for the RAR archive.
- Fixed a possible crash when drag the window onto another monitor (Windows).
- Fixed many many many other bugs.
Assets
6
Changelog
- Added Spanish translation (thx to MS-PC on Crowdin).
- Added Hungarian translation (thx to tch_oscomp on Crowdin).
- Added Turkish translation (thx to Ömercan Kömür on Crowdin).
- Added "Toggle GUI" option to toggle on/off the Menu+Status bars (many thx Sembiance for the contribution).
- Added the option "Use integer scale in fullscreen" which toggle the vertical stretch in the fullscreen.
- Added in database "Airwolf" roms and 2 hacked roms of "Kid Dracula" (mlla1i.nes and ikt73k.nes).
- Added keyboard/controller shortcuts for the rewind functions :
I introduced the shortcut to activate and deactivate the "rewind mode" and the shortcuts for play,
pause, step backward, step forward, fast backward and fast forward, all programmable.
For the keyboard the defaults are :
CTRL+Left : Active/Deactive Rewind Mode
Left : Single step backward
Right : Single step forward
Down : Switch velocity for fast backward
Up : Switch velocity dor fast forward
Del : Play
Page Down : Pause - Changed the management of the text on the screen which is now clearly legible at any resolution.
- Possible infringing on the patent, replaced controller image (thx RokkumanX).
- Fixed the freeze when start the emulator with fullscreen already enabled.
- Fixed some glitches with some compositors (Compton for examples).
- Fixed management of audio devices in alsa backend.
- Fixed segfault when load a savestates with rewind functions disabled.
- Fixed loading of the rom with header containing "DiskDude!".
- Fixed text surface cleaning.
- Fixed saving and loading of cheats.
- Fixed audio pops when NSF/NSFE song start and improved audio/video sync.
- Fixed possible crash in OpenBSD version.
- Fixed keyboard shortcuts management.
- Fixed compilation with QT 5.13.
- Many others fixes.
Assets
6
Changelog
- Fixed graphical problem with xBRZ filter.
- Fixed mappers 50, 90, 156, 178, UNL-KOF97, UNL-VRC7, MMC3 KT-008 PCB.
- Fixed possible issue with High DPI monitor.
- The shortcuts were not applied and saved correctly. Fixed.
- For the general UxROM mapper use a full 8-bit bank select register.
- Fixed compilation with QT 5.12 under Windows.
- Fixed the management of the zapper that now also correctly manages the X coordinates.
- Updated the Russian translation (thx Alter0ne).
- Fixed the disappearance of the mouse cursor after two seconds.
- Fixed the emulator freezing if pressed "Switch Sides" hotkey.
- Added the rewind function that replaces the timeline.
Now it is possible to "rewind" the game. Once the rewind function has
been activated (at any time during the game) it is possible to move
forward and backward in the gameplay one frame at a time or at different
speeds (1x, 2x, 4x, 8x, 16x, 32x or 64x). You will be able to move
freely in the recording until you press the "play" button, from that
moment all the gameplay memorized after the selected frame will be lost.
In the "general settings" you can select the duration in minutes of the
recordable gameplay (the different options are: disable, 2mins, 5mins,
15mins, 30min, 60mins or unlimited) but keep in mind that the more
minutes you can record the more space on the hard disk will be used.
Assets
6
Changelog
-
Added support for the UNIF mapper UNIF DREAMTECH01.
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Fixed mapper MMC5 and 213.
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Added support for NSFe format.
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Added OpenBSD support.
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Added support for IPS, BPS and XDELTA patches.
It's possible to patch the ROM through 3 ways:- rename the patch with the same name as the ROM and copy it to the same directory where the ROM is present (example: if "Adventures of Lolo (U) [!].nes" is the name of the ROM, rename the patch in "Adventures of Lolo (U) [!].ips")
- drag it to the emulator window (compressed patches are supported)
- apply it via the "Apply Patch" item in the File menu (compressed patches are supported)
If more than one patch is present in the compressed file, it will always be possible to select which one to apply. In order to automatically apply a patch to a ROM, in addition to method 1) it is also possible to create a compressed archive that contains both the ROM and the patch. In this case the name of the ips file isn't important (example : compressed file contain "Adventures of Lolo (U) [!].nes" and "adv.ips").
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Rewritten the UI for the settings.
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Added the compatibility of the UI for High DPI.
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Rewritten and uniformed GFX stack.
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Increased performance by 20%/30%.
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Dropped out dependencies from SDL and QT4 libraries.
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Now it's necessary that QT5 have compiled with support for SVG (and OpenGL for OpenGL version).
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Fixed the management of VSync (when you change this option you need to restart the emulator to apply it correctly).
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Added the ability to change shader parameters if supported by the shader.
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Added a palette editor.
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Added in Video Settings an option to show FPS.
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Eliminated a lot of unnecessary code.
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Fixed many many bugs and increased the accuracy of emulation.
Assets
6
Changelog
- I had forgotten in release v0.101 to add support for NSF and UNIF files in compressed archives.
Assets
8
Changelog
- Now puNES is UTF-8 compatible.
- Now puNES is a NSF player.
- Added support for the mappers: 6, 27, 30, 35, 43, 123, 134, 151, 155, 162, 166, 167, 168, 187, 188, 190, 196, 197, 250, 252, 253, 254.
- Added support for the UNIF mappers: TF1201, TEK90, EH8813A, Sachen-8259A, 11160, G-146, 12-IN-1, 411120-C, T-262, BS-5, 8157, 830118C, 8237, 8237A, NTD-03, 42in1ResetSwitch, CNROM, Ghostbusters63in1, 64in1NoRepeat, 70in1, 70in1B, H2288, KOF97, 603-5052, CITYFIGHT, TFROM, BB, T-230, 43272, AC-08, KS7013B, SA-72008, MTECH01, UNIF FS304, SA-70037, YOKO, SA-9602B, CC-21, LH32, NovelDiamond9999999in1, SL1632, SA-72007, Sachen-8259B, SHERO, SuperHIK8in1, SMB2J, AX5705, Supervision16in1, SA-0036, GS-2004, GS-2013, KS7012, KS7037, KS7016, KS7017, LH10, KS7032, SC-127, RT-01, MASLIB, BOY, 8-IN-1, HP898F, 158B, 810544-C-A1, KS7031, DRAGONFIGHTER, Super24in1SC03, VRC7.
- Fixed mappers: 15, 45, 52, 60, 108, 116, 114, 121, 205, 219, MMC5, Tengen, Waixing.
- Implemented auto eject and auto insert of fds disks when you switch side (ALT+S) or change disk.
- Added support for multithreading in the xBRZ filter.
- Added the option to select the output audio device.
- Added "Fullscreen in window" options.
- Added "Start/Stop record WAV" to record audio.
- Added "Hide Zapper cursor" option.
- Added the Overclocking option.
- Added full support to XInput (Windows version). No more input lag and no more problem with any controller.
- Added full support to Vs. System.
- Eliminated the "Software" mode in OpenGL version.
- Eliminated dependency from the "autoconf-archive" package.
- Eliminated the Audio Low Quality option.
- Separate management of software filters and shader. Many shaders give different results depending on the filter used because they have been designed for an input image of 256 * 240 pixels.
- Separate management of the size of window and software filters.
- Rewrote the overscan management.
- Rewrote the input management and added support for SNES Mouse, Arkanoid Paddle and Oeka Kids Tablet.
- Eliminated a lot of unnecessary code.
- Fixed many many bugs and increased the accuracy of emulation.
- Added other options and features that I don't remember now.
Assets
8
Changelog
- Added support to mapper 40.
- Fixed aspect ratio of NTSC software filters.
- (OpenGL) Add the "Disable RGB FBO" option. Some older drivers of video cards do not support them properly altering the color palette with shaders.
- Added the pixel aspect ratio of PAL TV.
- Added "xBRZ 5x" and "xBRZ 6x" software filters.
- Added the possibility to make screenshots (ALT+X) which will be automatically saved in the folder "screenshot" of the base directory.
- Added "Unlimited sprites" (ALT+U) option.
- Added "Hide sprites" (ALT+V) and "Hide background" (ALT+B) options.
Assets
8
Changelog
- (Windows) Fixed bug that allows the monitor turned off during a game session.
- Added "Pause" shortcut.
- Better support for the submappers in NES 2.0.
- Fix for recognize correctly the CHR RAM size with the NES 2.0.
- Fixed saving of the option 'Permit "Up + Down" and "Left + Right"...' in the configuration file.
- Added two new palettes (Thanks to Firebrandx for his work http://www.firebrandx.com/nespalette.html).
- Fixed the mirroring in the VRC2 mapper.
- Added the full support for the RetroArch's shaders (https://github.com/libretro/common-shaders).
- OpenGL version support ".glslp" and ".cgp" (linux version need that is istalled the nvidia-cg-toolkit package) shaders.
- D3D9 version support only ".cgp" shaders. Then, based on experience made in these months of development, in D3D9 version many shader ".cgp" do not work (such as CRT-royale), it seems that this shaders has been developed for the OpenGL version.
Assets
8
Changelog
- Windows: fixed a bug (introduced in the rewriting of the audio subsystem of version 0.97) that did not allow the correct synchronization between threads distorting the sound after a few minutes of use.
- fixed a typo in the config file configuration for the "panning" option.
- converted to autotools build system.
- from now puNES is an open-source project (https://github.com/punesemu/puNES). I will continue to release binaries for Linux versions even though I do not think will serve much longer. At compile time, you can specify whether you want to use the QT5 instead of QT4 passing the "--enable-qt5" to configure.