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Known issues
Bartholomew Ho edited this page Nov 9, 2026
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0.9.0 is a preview. These are known so far. Found something else? Open an issue with your platform.log.
These are built from what other mods found and checked against the game's code, but may not behave as described. Each is marked
Camera.ShakeHud.SetGaugeItemDebugOverlay-
Game.RewoundandGame.CarRelocated -
MapView,PhotoCamera,GarageCamera Garage.AddGameInput.PlayWithoutController- Exhaust flames on Drivatars' cars (
Vehicle.ExhaustFlameson cars other than yours)
If you use one, tell us whether it worked.
- A replay after a race crashed the game once, with several mods installed. It isn't known yet whether the SDK was to blame.
- Hosted mods' own pages and links can't be reached from the MODS tab, because the platform lists one entry per DLL. Ship a NativeAOT build if you need them, or use SettingsTile for settings.
- Crash reports don't name a hosted mod whose own code crashed, because JIT-compiled code isn't in a DLL. NativeAOT mods are named as usual.
-
Only the 24 November 2015 build of the game is supported by the
FH2classes. On any other build they switch themselves off, andplatform.logsays which.
Playing
Getting started
Writing mods
The FH2 classes
- Game
- Player
- Vehicle
- World
- Garage, CarCatalog, Profile
- UI and Hud
- Camera
- Audio
- ANNA
- DebugOverlay
- Controller
- GameInput
- GameWindow
- Menus and UiElement
- SettingsTile
- ButtonIcons and Picture
- MapView, PhotoCamera, GarageCamera
More