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Player
Bartholomew Ho edited this page Nov 9, 2026
·
1 revision
You: your credits, level, skill points, the car you're driving, and teleporting it somewhere new.
Thread: game thread only (Game.Tick, Game.Run, or an ANNA entry). CanTeleport can be read from any thread.
Two ANNA menu entries: one gives you 10,000 credits, one takes you to the waypoint you set on the map.
protected override void OnInit()
{
// ANNA entries run on the game's thread.
ANNA.Menu.Add("Get 10,000 CR", () => Player.Credits += 10_000);
ANNA.Menu.Add("Go to waypoint", () =>
{
var target = World.Waypoint;
if (target is not null && Player.CanTeleport)
Player.TeleportTo(target.Value);
});
}Protected Overrides Sub OnInit()
' ANNA entries run on the game's thread.
ANNA.Menu.Add("Get 10,000 CR", Sub() Player.Credits += 10000)
ANNA.Menu.Add("Go to waypoint",
Sub()
Dim target = World.Waypoint
If target IsNot Nothing AndAlso Player.CanTeleport Then
Player.TeleportTo(target.Value)
End If
End Sub)
End Sub| Member | What it does |
|---|---|
Car (property, get, Vehicle?) |
The car you're driving this frame, or null (in a menu, on the title screen). |
Credits (property, get/set, int) |
Your credits (CR), as the HUD shows them. Values below 0 are set as 0. |
Level (property, get, int) |
Your driver level. |
SkillPoints (property, get/set, int) |
Skill points to spend in the skill tree. Values below 0 are set as 0. |
CurrentGarageId (property, get, int) |
The garage id of your current car (Garage > Change car). Use it with Garage. |
CanTeleport (property, get, bool) |
True if TeleportTo can be used on this game build. |
| Member | What it does |
|---|---|
TeleportTo(Vector3 position) |
Puts your car on the road nearest position, facing along it, as the game's fast travel does: on the ground, stopped. Only X and Z need to be right. |
-
Player.Caris null when you're not driving. Check for null (Is Nothingin VB) before using it. -
Player.Caris only valid for the frame you got it in. Get it again each tick; don't keep it. -
Credits,Level,SkillPointsandCurrentGarageIdread and write the current profile. They throw anInvalidOperationExceptionwhen no profile is loaded yet (the title screen). Changes reach the save the next time the game saves. - After
TeleportTo, the world loads around the car for a moment. The car is held still for about 2.5 seconds, and placed again after about 1.5 seconds. -
TeleportTothrows anInvalidOperationExceptionifCanTeleportis false, or if the game's fast travel isn't there (for example, when you're not in free roam). - On a game build the SDK doesn't know,
CanTeleportis false andplatform.logsays so ("Player.TeleportTo off"). If the wholeGameclass is off, nothing runs on the game thread at all; see Game. - Using these members off the game thread throws an
InvalidOperationExceptionthat says to useGame.TickorGame.Run.
Playing
Getting started
Writing mods
The FH2 classes
- Game
- Player
- Vehicle
- World
- Garage, CarCatalog, Profile
- UI and Hud
- Camera
- Audio
- ANNA
- Skills
- DebugOverlay
- Controller
- GameInput
- GameWindow
- Menus and UiElement
- SettingsTile
- ButtonIcons and Picture
- MapView, PhotoCamera, GarageCamera
More