Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
13 changes: 13 additions & 0 deletions src/events/guild-create.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
import { Events } from 'discord.js';
import { createEvent } from '../util/events.js';
import { leaveIfNotAllowedServer } from '../util/server-guard.js';

export const guildCreateEvent = createEvent(
{
name: Events.GuildCreate,
},
async (guild) => {
// Leave the server if it's not the allowed one
await leaveIfNotAllowedServer(guild);
}
);
2 changes: 2 additions & 0 deletions src/events/index.ts
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
import { guildCreateEvent } from './guild-create.js';
import { hasVarEvent } from './has-var.js';
import { interactionCreateEvent } from './interaction-create.js';
import { justAskEvent } from './just-ask.js';
Expand All @@ -6,6 +7,7 @@ import type { DiscordEvent } from './types.js';

export const events = [
readyEvent,
guildCreateEvent,
justAskEvent,
hasVarEvent,
interactionCreateEvent,
Expand Down
15 changes: 14 additions & 1 deletion src/events/interaction-create.ts
Original file line number Diff line number Diff line change
@@ -1,13 +1,26 @@
import { Events } from 'discord.js';
import { Events, MessageFlags } from 'discord.js';
import { commands } from '../commands/index.js';
import { createEvent } from '../util/events.js';
import { isAllowedServer } from '../util/server-guard.js';

export const interactionCreateEvent = createEvent(
{
name: Events.InteractionCreate,
},
async (interaction) => {
if (interaction.isChatInputCommand() || interaction.isMessageContextMenuCommand()) {
// Block commands from unauthorized servers
if (!interaction.guildId || !isAllowedServer(interaction.guildId)) {
console.log(`⚠️ Command blocked from unauthorized server: ${interaction.guildId}`);
if (interaction.isRepliable()) {
await interaction.reply({
content: '❌ This bot is not authorized to operate in this server.',
flags: MessageFlags.Ephemeral,
});
}
return;
}

console.log(`Interaction received: ${interaction.commandName}`);
const command = commands.get(interaction.commandName);

Expand Down
8 changes: 8 additions & 0 deletions src/events/ready.ts
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ import { config } from '../env.js';
import { fetchAndCachePublicChannelsMessages } from '../util/cache.js';
import { createEvent } from '../util/events.js';
import { syncGuidesToChannel } from '../util/post-guides.js';
import { leaveIfNotAllowedServer } from '../util/server-guard.js';

export const readyEvent = createEvent(
{
Expand All @@ -11,6 +12,13 @@ export const readyEvent = createEvent(
},
async (client) => {
console.log(`Ready! Logged in as ${client.user.tag}`);

// Check all guilds and leave any unauthorized ones
console.log(`🔍 Checking ${client.guilds.cache.size} guild(s)...`);
for (const guild of client.guilds.cache.values()) {
await leaveIfNotAllowedServer(guild);
}

if (config.fetchAndSyncMessages) {
const guild = client.guilds.cache.get(config.serverId);
if (guild) {
Expand Down
24 changes: 24 additions & 0 deletions src/util/server-guard.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
import type { Guild } from 'discord.js';
import { config } from '../env.js';

/**
* Checks if a guild is the allowed server
*/
export function isAllowedServer(guildId: string): boolean {
return guildId === config.serverId;
}

/**
* Leaves a guild if it's not the allowed server
* @returns true if the bot left the guild, false if it stayed
*/
export async function leaveIfNotAllowedServer(guild: Guild): Promise<boolean> {
if (!isAllowedServer(guild.id)) {
console.log(`⚠️ Bot added to unauthorized server: ${guild.name} (${guild.id})`);
console.log(`🚪 Leaving server...`);
await guild.leave();
console.log(`✅ Left unauthorized server: ${guild.name}`);
return true;
}
return false;
}