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RiverWagner/UnityAutoSave

Folders and files

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Introduction

Has this ever happened to you?: You are working on something, then your computer crashes, or unity crashes, etc. well i have just the solution! I have made a script that work in the unity editor, and doesnt even need a game object! and im ready to release to the public!

What it does:

It creates a file called (YourSceneName).autosave.(Number).unity in a folder it creates (or you created) called Autosaves,

if the amount of autosaves exceed 10, then it deletes one so you dont have billions of autosave files.

How to use

Import the .cs file into unity, and it'll automatically create a folder called "Autosaves" and a folder of whatever your active scene is

Hierarchy example

Assets\

Autosaves\

	Game\
		Game.autosave.7.unity
	Test\
		Test.autosave.3.unity

Windows

There is a window in Tools that allows you to configure the autosave!

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