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draw_gd

Abandoned. https://github.com/aaronfranke/GraphicsEditor is exaclty what I planned this to be, even if I end up coninuing this I'd switch to using that as a base.

My goal with this project is to take Pixelorama's code, simplify it as much as possible, and make it an editor plugin, to have an in-godot texture/image editor.

If it turns out well I'll probably turn it into a c++ engine module eventually.

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