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assets viewer
The accessible Asset Viewer allows you to browse, search and manage files and folders within your Unity project using NVDA.
Open the Unity Access menu and select the Asset Viewer option.
The Asset Viewer opens in a separate window, displaying your project's folders and assets.
The Asset Viewer displays folders and their contents, allowing you to:
- Browse folders using the arrow keys.
- Press Enter to open a selected folder.
- View assets within the selected folder.
- Identify assets by their name and type.
- Press Escape to leave the current folder or return to the main window.
Folder names and asset information are announced by NVDA.
The Search field is located at the top of the Asset Viewer and is the first control announced by NVDA.
To find an asset:
- Navigate to the Search field.
- Enter the name of the asset.
- Matching results appear below the Search field.
- Navigate the results to find the required asset.
You can rename, move and delete assets and folders using keyboard shortcuts or the Options menu.
- Select the file or folder.
- Press F2, or choose Rename from the Options menu.
- Enter the new name in the text field.
- Select the file or folder.
- Open its Options menu and select Move.
- Choose the destination folder using the folder selection dialog.
- Select the file or folder.
- Press Backspace, or choose Delete from the Options menu.
- Confirm the deletion when prompted.
The Options menu provides actions for the selected file or folder.
- Files and assets: Press Enter to open the Options menu.
- Folders: Press Shift + F10 to open the Options menu.
Standard options include:
- Rename
- Delete
- Move
Additional options may be available depending on the selected asset type.
Supported image assets provide the following options:
- Convert to Texture: Import the image as a standard texture.
- Convert to Sprite: Import the image as a sprite for use in 2D games or UI elements.
Choose the required option from the image's Options menu.
Model assets include a Configure Rig submenu, allowing you to change the model's rig type.
The available options are:
- Generic: Configures the model with a generic animation rig.
- Humanoid: Configures the model as a humanoid rig and creates an Avatar from the model.
To configure a model's rig:
- Select the model in the Asset Viewer.
- Press Enter to open its Options menu.
- Select Configure Rig.
- Choose Generic or Humanoid.
The model is reimported automatically to apply the new settings.
| Key | Action |
|---|---|
| Up / Down Arrow | Navigate files and folders |
| Enter | Open a folder or display an asset's Options menu |
| Escape | Leave the current folder or return to the main window |
| F2 | Rename the selected file or folder |
| Backspace | Delete the selected item, with confirmation |
| Shift + F10 | Open a folder's Options menu |