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inspector
The accessible Inspector allows you to view and edit the properties of GameObjects selected in the Unity Access Hierarchy. It also provides access to attached components and their properties.
Select a GameObject from the accessible Hierarchy to view its properties in the Inspector.
Depending on the selected object, you can:
- View and change the GameObject's name.
- Edit its position, rotation and scale using the X, Y and Z fields.
- View and edit other available properties.
- Change the object's tag and layer.
- View, add, remove and edit components.
Press Escape to return to the Hierarchy.
The Inspector provides different controls depending on the property being edited:
- Text and numbers: Enter a new value in the editable field.
- Checkboxes: Toggle Boolean properties on or off.
- Dropdown lists: Select from available options.
- Vector properties: Edit individual X, Y and Z values, where applicable.
- Object references: Use the accessible Object Selector to choose a referenced object.
Only properties available for the selected object are displayed.
To change an object's layer, select the Layer property and choose a layer from the available list.
To assign a tag, enter the tag name in the Tag field.
The Inspector displays the components attached to the selected GameObject.
- Navigate to the Add Component button at the bottom of the Inspector.
- Activate the button to open the list of available components, including scripts.
- Use the Up and Down Arrow keys to navigate the list.
- Press Enter to add the selected component.
- Navigate to the component in the Inspector.
- Press Backspace to remove it.
Select a component in the Inspector to open its Component View.
The Component View displays the component's editable properties, including supported text, number, checkbox, dropdown, vector, colour and object reference fields.
Use the appropriate control to change a property.
Press Escape to close the Component View and return to the Inspector.
You can search for properties within the Component View.
Start typing to search for a property. Matching properties are prioritised according to how closely they match your search.
If no matching properties are found, the Component View reports that there are no results.
Searching is disabled while you are editing a property value, allowing you to type without triggering a search.
| Key | Action |
|---|---|
| Escape | Return from the Component View to the Inspector, or from the Inspector to the Hierarchy |
| Up / Down Arrow | Navigate the Add Component list |
| Enter | Select a component from the Add Component list |
| Backspace | Remove the selected component |