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Translation Editor for Unreal Engine 4
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Resources
.gitignore
AboutDialog.Designer.cs
AboutDialog.cs
AboutDialog.resx
ExcelConvert.cs
FindDialog.Designer.cs
FindDialog.cs
FindDialog.resx
InternalFormat.cs
JsonSerialization.cs
LICENSE
LocalizationUE4.csproj
LocalizationUE4.sln
MainFrame.Designer.cs
MainFrame.cs
MainFrame.resx
Program.cs
README.md
app.config
packages.config

README.md

LocalizationUE4

Translation Editor for Unreal Engine 4.

Compilation time and runtime dependencies:

  • Microsoft Visual Studio 2017
  • C# and .Net 4.0 or higher
  • Microsoft Office (Excel) with Primary Interop Assemblies
  • Newtonsoft.Json ver. 11 or higher

Using:

  • Open *.manifest file from [YOUR_PROJECT]\Content\Localization\Game.
  • All *.archive files will be loaded automaticaly.
  • Modify localization as you want. [Ctrl]+[Enter] - apply modifications to string.
  • Save to *.manifest file. All *.archive files will be saved automaticaly.
  • Support export to Microsoft Excel as a single worksheet document.
  • Do not modify rows order and their identifiers.
  • Import all translations from *.xslx file.

Features:

  • Multiline editing
  • Search by translation text
  • Sort by any column

Known issues:

  • Looks like Foxit Reader software conflicts with Microsoft.Office.Interop
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