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GoldSrc:mirv_matte_particles
Dominik Tugend edited this page May 30, 2015
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mirv_matte_particles 0|1|2|3
- Default: 2
Controls the drawing of particle effects.
Part of player blood effects can be made of particle effects too, thus you may want to set mirv_matte_entityquads the same.
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0: Hide if not using matte.
Otherwise hide from world stream and mask from entity stream (hide if mirv_matte_xray is enabled). -
1: Draw if not using matte.
Otherwise draw in world stream, mask from entity stream (hide if mirv_matte_xray is enabled). -
2: Draw if not using matte.
Otherwise draw in entity stream, hide from world stream - 3: Always draw.
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