Skip to content

GoldSrc:mirv_matte_particles

Dominik Tugend edited this page May 30, 2015 · 1 revision

mirv_matte_particles 0|1|2|3

  • Default: 2

Controls the drawing of particle effects.

Part of player blood effects can be made of particle effects too, thus you may want to set mirv_matte_entityquads the same.

  • 0: Hide if not using matte.
    Otherwise hide from world stream and mask from entity stream (hide if mirv_matte_xray is enabled).
  • 1: Draw if not using matte.
    Otherwise draw in world stream, mask from entity stream (hide if mirv_matte_xray is enabled).
  • 2: Draw if not using matte.
    Otherwise draw in entity stream, hide from world stream
  • 3: Always draw.

See also

(Half-Life 1, Counter-Strike 1.6, ...)

(CS:GO, ...)

(Counter-Strike 2)

Clone this wiki locally