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2.45.1

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@github-actions github-actions released this 22 Oct 18:48
· 196 commits to master since this release
  • feat(js): end cancelled touches in the scene (#14847) e0d39a0201 0d0151b
  • chore(js): check main JS runtimes for publish failure before logging issue and only warn for other variants (#14952) 989589287f 981e9e7
  • fix(rasc): deep review follow ups across typing, frame gc, hosts and the editor (#14954) 131893a9ca 9049b75
  • fix(js): Reuse rectanizer and atlasTransform objects each frame to prevent memory leak. Fix atlasInitialHeight initialization too (#14991) 5eed7372aa fa8f3b1
  • fix(ore): judge sampling per entry point and build fromRstb shaders on the host (#14972) 26e77e6f7d e194bb2
  • fix(runtime, editor): angular gradient transforms animate in nested artboards; gradient rotation binds in degrees (#15001) c8a386f870 7da2865
  • perf(renderer): Restructure initForMidpointFan to be more SIMD-compatible (#14902) 7bbd2f397e 2c76662
  • chore(runtime): artboard memory sizeof (#15007) fcb5780ac1 920c782
  • fix(Android): Exclude invalid Vulkan shader warmup permutations (#15013) c4031da867 98ffa92
  • fix(ore): build vulkan pipelines from single entry spir-v modules (#14998) 670ca2ccc7 5aa9d07
  • feat(runtime, editor): global text style support (#14660) d5a254a548 6617733
  • perf(runtime): stop artboard instances copying and recopying shared l… (#15000) 5bb99d58c5 a826c5f
  • feat(cli): preview images and random numbers the way the web does (#14834) 7fefb25731 e1efc14
  • fix(renderer): fix WebGL blit feedback loop after the first PLS flush (#14944) 90175f40f2 3a13214
  • fix(deploy_tests): fix minor error with previous change (#14984) 297f8d2efc f1164e9
  • fix(runtime): stop data converter interpolators holding a frame on re… (#14982) a2da115b3e 749c8b2
  • fix(deploy_tests): Fix a few minor issues with deploy_tests (#14973) 4cfff50106 d34c091
  • chore(runtime): remove two core graphics renderers that aren't needed (#14951) e2b1fd9333 343beb9
  • fix(renderer): Flip the angular gradients upside-down (#14971) 2317858b7b 747894b
  • fix(masking): apply layer masks in the web editor (WebGL2 / depthSten… (#14950) 310ceef29d 19cfaff
  • perf(runtime): skip redundant layout dirt (#14945) 71dc1f61cb f806007
  • fix(unreal): clang format unreal shader fix (#14949) cda0a3d366 366f39a
  • feat(text_input): max characters and max lines limits (#14926) 9125edcd6c d502282
  • fix(runtime): rebuild inner feather path when inner changes (#14948) 36b38ae3d6 2ecc336