The UDP server is being build using LiteNetLib.
Websocket server is being build using SimpleWebTransport. Websocket server is used to serve Webgl clients.
Also, hybSClient repo can be found here
- Server key to avoid unauthorized clients
- Theoretically, Unlimited Games and unlimited rooms in one server instance
- Both Reliable and UnReliable Events
- Room supports various parameters like game version, password, public/private mode and lock/unlock.
- 2D QuadTree optimization for partially authoritative MMO or Battle Royale
./<linux_build_name>/hybsserver.x86_64 -gameserverport <port> -statserverport <port> -serverkey <key>
./<hybsserver_win>/HybSServer.exe -gameserverport <port> -statserverport <port> -serverkey <key>
<mac_app_name>.app/Contents/MacOS/hybsserver_mac -gameserverport <port> -statserverport <port> -serverkey <key>