- a tower defense game developed in C++ using the Allegro Library
- features:
- Continuous enemy waves that players must defend against by strategically placing towers. Players lose one life point if enemies reach the bottom-right corner, and the game ends when life points reach zero.
- Score-based system where eliminating enemies earlier yields higher points (Score distribution can be viewed via the Debug button)
- Multiple defensive options including:
- Single-target damage towers
- Magic towers for area-of-effect damage
- Shovel tool for tower removal (75% cost refund)
- Global bomb ability dealing minor damage to all enemies on screen
- Real-time display of current difficulty level, money, score, remaining lives, and surrender button along with hotkey indicators
- Quick-access hotkeys for all towers and tools, marked with red letters in the top-left corner of each item
- Local scoreboard system that persists between game sessions
- Paginated scoreboard featuring 10 records per page with a maximum capacity of 20 records
INFO:coded and designed based on the template given from the TAs, not fully initiated by myself
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Gameplay Screenshot
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Scoreboard Screenshot
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Here are the steps to run the game (in macOS)(see documentation/ if using other OS):
- Download Necessary Packages
brew install cmake brew install pkg-config brew install allegro brew install gcc brew install ninja
- To compile
sh macos.sh
- Download Necessary Packages
- the coursework of I2P2: I2P2-Course
- Final Project of I2P2: I2P2-ArenaLegends

