feat: expose save metadata via Story API (#97)#99
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Add getSaveInfo(), listSaves(), deleteSave() to the Story API, and extend save() to accept custom metadata. Games building custom save/load UIs can now read slot timestamps, passage names, and custom fields without maintaining a parallel localStorage store. - SaveInfo type: slot, title, passage, createdAt, updatedAt, custom - save(slot?, custom?) merges custom fields into save metadata - getSaveInfo(slot?) returns metadata for a single slot - listSaves() returns metadata for all known slots - deleteSave(slot?) removes a save and updates knownSaves - overwriteSave now preserves+merges custom metadata on update - deleteSlotSave removes from slot index so populateKnownSaves stays accurate Closes #97 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
save(slot?, custom?): Extended to accept custom metadata (e.g.{ day: 3, phase: 'morning' }) that is stored alongside the save and merged on overwritegetSaveInfo(slot?): New async method returningSaveInfo(slot, title, passage, createdAt, updatedAt, custom) for a specific slotlistSaves(): New async method returningSaveInfo[]for all known saves (default + named)deleteSave(slot?): New method to delete a save and updateknownSavescacheSaveInfotype added totypes/index.d.tsandpkg/types/index.d.tsGames building custom save/load UIs can now display slot metadata like "Day 12 — Work Phase — saved 3:42 PM" without maintaining a parallel persistence layer.
Test plan
tsc --noEmit)Closes #97
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