@@ -106,7 +106,7 @@ __ https://www.shadertoy.com/view/4tsyWn
106106
107107 Figure
108108
109- | Difference (A not B )
109+ | Difference (B not A )
110110 | `CSG-difference-2.py <code/chapter-08/csg-difference-2.py>`_ / `Shadertoy`__
111111
112112__ https://www.shadertoy.com/view/XtsyWn
@@ -116,7 +116,7 @@ __ https://www.shadertoy.com/view/XtsyWn
116116
117117 Figure
118118
119- | Difference (B not A )
119+ | Difference (A not B )
120120 | `CSG-difference-1.py <code/chapter-08/csg-difference-1.py>`_ / `Shadertoy`__
121121
122122__ https://www.shadertoy.com/view/4llyWn
@@ -495,17 +495,18 @@ to say that the precision of the distance is directly correlated with the size
495495of your texture...
496496
497497
498- .. figure :: movies/chapter-08/sdf -marker.mp4
498+ .. figure :: movies/chapter-08/texture -marker.mp4
499499 :loop:
500500 :autoplay:
501501 :controls:
502502 :figwidth: 30%
503503
504504 Figure
505505
506- SDF marker (see `sdf-marker.py <code/chapter-08/sdf-marker.py >`_)
506+ SDF textured marker (see `texture-marker.py
507+ <code/chapter-08/texture-marker.py> `_)
507508
508- The fragment shader reads (see also `sdf -marker.py <code/chapter-08/sdf -marker.py >`_):
509+ The fragment shader reads (see also `texture -marker.py <code/chapter-08/texture -marker.py >`_):
509510
510511.. code :: glsl
511512
@@ -551,7 +552,6 @@ the right, there is a smarter solution using only two triangles.
551552
552553Solution: `quiver.py <code/chapter-08/quiver.py >`_
553554
554- SDF-light-shadow.webm
555555
556556Light and shadows
557557+++++++++++++++++
@@ -569,9 +569,9 @@ Light and shadows
569569
570570
571571As explained before, the `shadertoy <https://www.shadertoy.com >`_ website is a
572- great teaching resources and you can learn a lot by reading the sources
573- accompanying a demo. As an exercise, have a look at this `wonderful demo
574- <https://www.shadertoy.com/view/4dfXDn> `_ by Marteen that show two dimensional
572+ great resource and you can learn a lot by reading the sources accompanying each
573+ demo. As an exercise, have a look at this `wonderful demo
574+ <https://www.shadertoy.com/view/4dfXDn> `_ by Marteen that shows two dimensional
575575signed distance field functions with light and shadows.
576576
577- Simply gorgeous.
577+ Simply gorgeous...
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