Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,9 @@

`ecs-swift` is a library that implements the Entity Component System (ECS) in Swift. It is used for developing games with ECS design in frameworks such as SpriteKit and SceneKit.

This library has been greatly influenced by the ECS library of Rust, the [Bevy](https://github.com/bevyengine/bevy)! Particularly, `ecs-swift` is designed with a focus on protocol-oriented programming, allowing you to define components using **structures**!
This library has been greatly influenced by the ECS library of Rust, the [Bevy ECS](https://github.com/bevyengine/bevy)! Particularly, `ecs-swift` is designed with a focus on protocol-oriented programming, allowing you to define components using **structures**!

However, the creator acknowledges that `ecs-swift` is not a complete copy of the Bevy engine but rather a **lite version** created in Swift. For more details, please refer to the Wiki for `ecs-swift` as a lite version of the Bevy engine.
However, the creator acknowledges that `ecs-swift` is not a complete copy of the Bevy ECS but rather a **lite version** created in Swift. For more details, please refer to the Wiki for `ecs-swift` as a lite version of the Bevy ECS.

:paperclip: [Japanese](README_ja.md)

Expand Down