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Penumbra VR Framework 1.0.7
Released 2026-10-10.
Input reliability
- Black Plague and Requiem: digital actions now emit a release when an
individual binding becomes inactive or stops reporting its release edge.
This prevents interaction and UI actions from remaining held. Context and
dominant-hand changes retain the existing suppression of unintended edges. - Movement settings: the configured movement dead zone survives temporary
focus loss, input-read failure and complete binding inactivity. Returning to
gameplay keeps the same stick response; an explicit reset still uses defaults. - Analog safety: non-finite axes are rejected, non-finite dead-zone values
use the schema default, and finite axes are bounded before radial rescaling.
Controller freshness checks reuse the already validated grip-pose flags.
Trilogy acceptance and maintenance
- The maintainer accepted the locally installed trilogy checklist, including
consistent first-level English/Spanish VR Settings, BP mixed-input obstacle
movement, Overture edge visibility/reach and input/focus recovery. The scoped
acceptance record identifies those exact
installed binaries. Device-specific conditional tests are kept separate. - Update the capability ledger, configuration guide, regression checklist,
supported-build record and roadmap to reflect this acceptance. - Add Windows CI fixtures for installer configuration, prerequisites, release
identity, bilingual UI state and diagnostics/privacy without game binaries or
VR hardware. - Supply the unified installer, exact committed source, pinned dependency
sources, checksums and build report.
Download PenumbraVR-Setup-1.0.7.exe.
Close the games before updating. Existing settings, selected translations,
Overture texture enhancements and original-file backups are retained by the
installer's recorded component selections.
The reported Requiem starts passed on the tested installation. Its intermittent
startup crash still has no demonstrated root-cause fix. Broader progression,
other controller families, Index finger feedback and independent clean-PC
coverage remain open. Acceptance of the preceding local build does not imply
headset testing of the newly versioned Setup artifact.