Skip to content

Civ V Stack Mod 0.2.0

Pre-release
Pre-release

Choose a tag to compare

@ruskyandrei ruskyandrei released this 02 Oct 20:27
· 0 commits to cbf8894262f7aa6702a985764d718975f47b0355 since this release

Vox Populi with limited unit stacking: several combat units per tile, stack defender selection, cavalry flanking, collateral damage from siege and bombardment, and an AI that plans and fights with stacks.

This is an early pre-release. Expect rough edges and start a new game with it.

The full changelog lists the changes in every release.

Changes since 0.1.0

Moving stacks

  • While choosing a Move Stack destination, the map shows how far the stack can go this turn: green tiles take every unit in the stack, yellow tiles only some. The tile under the cursor is drawn more strongly; beyond the shaded area it is gray if the stack can get there in later turns and red if no unit may go there (terrain, borders, an enemy or a full stack).

  • Move Stack now sends the whole stack. Units that cannot arrive this turn, including units with no moves left, get a normal multi-turn move order. They go as far as they can now, continue on later turns and keep their place at the destination. The panel previews "N arrive now; L later; M stay" with turn counts, and the result message reports units still on the way.

  • New shortcut: hold Alt with a stacked unit selected to see the same reach and preview under the cursor, and Alt + right-click to move the stack. If no unit of the stack can take the tile (an enemy, for example), the click does the normal right-click for the selected unit, so attacks still work.

  • New setting UIStackMoveModifier chooses the shortcut key: 0 Alt (default), 1 Shift, 2 Ctrl. Shift or Ctrl replace that key's usual right-click behaviour for stacked units.

Barbarians

  • Fewer barbarians under stacking. In a test game they ran at about twice plain Vox Populi's numbers between turns 40 and 150 (46.8 units on average against 23.8). With these changes the same game averaged 33.2, and late in the run camps fell from about 20 to 12.

    • Only a camp's or city's best defender stays put; other barbarians standing there move on.

    • Extra units in a camp count toward the spawn cap.

    • Barbarians no longer gain stack slots from stacking technologies (new setting BarbarianTechnologyCapacity, default 0).

  • The AI sizes camp-clearing parties to the camp's defenders and clears camps near city-states first. New settings: AIBarbarianCampPartyMaximum, AIBarbarianCampWarRadius, AIBarbarianCampCityStateRadius and AIBarbarianCampCityStateBonus.

What is in the package

Civ5StackMod-0.2.0.zip is a complete, modified copy of Vox Populi (EUI version). It is based on Vox Populi 5.4.6 plus upstream changes up to d79cd781c, built from commit 805bc172d. It replaces a normal Vox Populi installation; you cannot have both at once.

Requirements

  • Civilization V with Gods & Kings and Brave New World, on Windows.

  • The "43 Civs" variant and the no-EUI variant are not supported.

Install

  1. Download Civ5StackMod-0.2.0.zip and extract the whole zip to any folder.

  2. Close Civilization V.

  3. Double-click Install.cmd. If it cannot find the game, it asks you to choose the folder. If Civ V is installed under Program Files, right-click it and choose "Run as administrator".

  4. Start Civ V, open MODS, enable these four mods and click Next:

    • (1) Community Patch

    • (2) Vox Populi

    • (3a) VP - EUI Compatibility Files

    • (4a) Squads for VP

The installer moves any existing Vox Populi or EUI files to a StackMod-backup-... folder in your Civ V user data folder; nothing is deleted and saves are not touched. Install.cmd -DryRun shows what would be done without changing anything. README.txt in the zip has manual installation and uninstall steps.

To upgrade from 0.1.0, run Install.cmd from the new zip the same way.

Notes

  • All players in a multiplayer game need this exact package.

  • Rules and AI behaviour are configured in MODS\(1) Community Patch\Database Changes\StackingConfig.xml. The Docs folder in the zip describes how stacking plays and each setting.

  • Civ5StackMod-0.2.0-symbols.zip holds the PDB for debugging crash dumps; players do not need it.

Checksums (SHA-256)


E323349E522DA4861CB4D739F534C832E8A75A4AAE01DCDDF321ED86CCDE305E  Civ5StackMod-0.2.0.zip

850E4DFFB0ABD9B45C9E3E3101365AC854472397CFD3E75E0632468C4020FA05  Civ5StackMod-0.2.0-symbols.zip