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Civ V Stack Mod 0.3.5

Civ V Stack Mod 0.3.5 Pre-release
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@ruskyandrei ruskyandrei released this 27 Oct 18:38

Vox Populi with limited unit stacking: several combat units per tile, stack defender selection, cavalry flanking, collateral damage from siege and bombardment, and an AI that plans and fights with stacks.

This is an early pre-release. Expect rough edges and start a new game with it.

The full changelog lists the changes in every release.

Changes since 0.3.4

Based on Vox Populi 5.4.8.

Performance

  • The game DLL is now built with clang and link-time optimisation, as Vox Populi's own releases are, instead of Visual C++ 2008. The AI's work in late-game turns takes about a third less time; the game's own rendering and waiting between turns are unchanged. Games otherwise play the same, apart from tiny rounding differences in some calculations.
  • The AI no longer recomputes its whole map of threatened tiles each time one of its units spots or loses sight of an enemy, or an enemy unit moves, dies or is promoted. That cost grew with army sizes and wars; late-game AI turns take about a sixth less time on top of the faster build above. Together, late-game AI turns take about half the time they did in 0.3.4.

AI

  • Within a turn, the AI keeps counting the enemy units it saw at the start of the turn after they move out of sight, as Vox Populi's AI does, instead of forgetting them at the next update. Games therefore play differently from 0.3.4.

Fixes

  • The game DLL no longer triggers a memory access error while it unloads, for example when the game exits. The error was caught, so players did not see it.

Stacking rules and the interface are unchanged from 0.3.4.

What is in the package

Civ5StackMod-0.3.5.zip is a complete, modified copy of Vox Populi (EUI version). It is based on Vox Populi 5.4.8, built from commit f28c50c54. It replaces a normal Vox Populi installation; you cannot have both at once.

Requirements

  • Civilization V with Gods & Kings and Brave New World, on Windows.
  • The "43 Civs" variant and the no-EUI variant are not supported.

Install

  1. Download Civ5StackMod-0.3.5.zip and extract the whole zip to any folder.
  2. Close Civilization V.
  3. Double-click Install.cmd. If it cannot find the game, it asks you to choose the folder. If Civ V is installed under Program Files, right-click it and choose "Run as administrator".
  4. Start Civ V, open MODS, enable these four mods and click Next:
    • (1) Community Patch
    • (2) Vox Populi
    • (3a) VP - EUI Compatibility Files
    • (4a) Squads for VP

The installer moves any existing Vox Populi or EUI files to a StackMod-backup-... folder in your Civ V user data folder; nothing is deleted and saves are not touched. Install.cmd -DryRun shows what would be done without changing anything. README.txt in the zip has manual installation and uninstall steps.

To upgrade from an earlier version, run Install.cmd from the new zip the same way.

Notes

  • All players in a multiplayer game need this exact package.
  • Rules and AI behaviour are configured in MODS\(1) Community Patch\Database Changes\StackingConfig.xml. The Docs folder in the zip describes how stacking plays and each setting.
  • Civ5StackMod-0.3.5-symbols.zip holds the PDB for debugging crash dumps; players do not need it.

Checksums (SHA-256)

340153030EDF2663E0F2E4A6159C19CBF6DF6CFEAC83ECBE071A7C19D671A859  Civ5StackMod-0.3.5.zip
8D071A9C0429EDA2B70026BBE37AB92519D38B06AE3249D5DF24FD10B8B8D7F8  Civ5StackMod-0.3.5-symbols.zip

Civ V Stack Mod 0.3.4

Civ V Stack Mod 0.3.4 Pre-release
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@ruskyandrei ruskyandrei released this 27 Oct 13:10

Vox Populi with limited unit stacking: several combat units per tile, stack defender selection, cavalry flanking, collateral damage from siege and bombardment, and an AI that plans and fights with stacks.

This is an early pre-release. Expect rough edges and start a new game with it.

The full changelog lists the changes in every release.

Changes since 0.3.3

Based on Vox Populi 5.4.8.

Fixes

  • The game no longer crashes when an AI unit captures a city and liberates or razes it, for example when it frees a city-state.
  • The game no longer crashes when it picks the defender of a stack that still holds a unit at 0 hit points waiting to be removed.

Stacking rules, the stacking AI and the interface are otherwise unchanged from 0.3.3.

What is in the package

Civ5StackMod-0.3.4.zip is a complete, modified copy of Vox Populi (EUI version). It is based on Vox Populi 5.4.8, built from commit f5c5b86e0. It replaces a normal Vox Populi installation; you cannot have both at once.

Requirements

  • Civilization V with Gods & Kings and Brave New World, on Windows.
  • The "43 Civs" variant and the no-EUI variant are not supported.

Install

  1. Download Civ5StackMod-0.3.4.zip and extract the whole zip to any folder.
  2. Close Civilization V.
  3. Double-click Install.cmd. If it cannot find the game, it asks you to choose the folder. If Civ V is installed under Program Files, right-click it and choose "Run as administrator".
  4. Start Civ V, open MODS, enable these four mods and click Next:
    • (1) Community Patch
    • (2) Vox Populi
    • (3a) VP - EUI Compatibility Files
    • (4a) Squads for VP

The installer moves any existing Vox Populi or EUI files to a StackMod-backup-... folder in your Civ V user data folder; nothing is deleted and saves are not touched. Install.cmd -DryRun shows what would be done without changing anything. README.txt in the zip has manual installation and uninstall steps.

To upgrade from an earlier version, run Install.cmd from the new zip the same way.

Notes

  • All players in a multiplayer game need this exact package.
  • Rules and AI behaviour are configured in MODS\(1) Community Patch\Database Changes\StackingConfig.xml. The Docs folder in the zip describes how stacking plays and each setting.
  • Civ5StackMod-0.3.4-symbols.zip holds the PDB for debugging crash dumps; players do not need it.

Checksums (SHA-256)

35EFD73D4CA7A1B6C4FB947397B8D2B1A8DD974A65B708D8466576BEC383481E  Civ5StackMod-0.3.4.zip

0D7EE11BF9327A8589B916AC3239425E3042374749030236D799C0B4031B1024  Civ5StackMod-0.3.4-symbols.zip

Civ V Stack Mod 0.3.3

Civ V Stack Mod 0.3.3 Pre-release
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@ruskyandrei ruskyandrei released this 16 Oct 20:52

Vox Populi with limited unit stacking: several combat units per tile, stack defender selection, cavalry flanking, collateral damage from siege and bombardment, and an AI that plans and fights with stacks.

This is an early pre-release. Expect rough edges and start a new game with it.

The full changelog lists the changes in every release.

Changes since 0.3.2

Stacking rules, the stacking AI and the interface are unchanged from 0.3.2.

What is in the package

Civ5StackMod-0.3.3.zip is a complete, modified copy of Vox Populi (EUI version). It is based on Vox Populi 5.4.8, built from commit 363d26698. It replaces a normal Vox Populi installation; you cannot have both at once.

Requirements

  • Civilization V with Gods & Kings and Brave New World, on Windows.
  • The "43 Civs" variant and the no-EUI variant are not supported.

Install

  1. Download Civ5StackMod-0.3.3.zip and extract the whole zip to any folder.
  2. Close Civilization V.
  3. Double-click Install.cmd. If it cannot find the game, it asks you to choose the folder. If Civ V is installed under Program Files, right-click it and choose "Run as administrator".
  4. Start Civ V, open MODS, enable these four mods and click Next:
    • (1) Community Patch
    • (2) Vox Populi
    • (3a) VP - EUI Compatibility Files
    • (4a) Squads for VP

The installer moves any existing Vox Populi or EUI files to a StackMod-backup-... folder in your Civ V user data folder; nothing is deleted and saves are not touched. Install.cmd -DryRun shows what would be done without changing anything. README.txt in the zip has manual installation and uninstall steps.

To upgrade from an earlier version, run Install.cmd from the new zip the same way.

Notes

  • All players in a multiplayer game need this exact package.
  • Rules and AI behaviour are configured in MODS\(1) Community Patch\Database Changes\StackingConfig.xml. The Docs folder in the zip describes how stacking plays and each setting.
  • Civ5StackMod-0.3.3-symbols.zip holds the PDB for debugging crash dumps; players do not need it.

Checksums (SHA-256)

E76B8E2730C35158EABF69334871E0CD046FC64A0FA89F6885B3C8B07F5A9779  Civ5StackMod-0.3.3.zip
DE72F55F063348279DCF6A73B3F1C49840C8D860954942CC6D43961CCFD511A9  Civ5StackMod-0.3.3-symbols.zip

Civ V Stack Mod 0.3.2

Civ V Stack Mod 0.3.2 Pre-release
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@ruskyandrei ruskyandrei released this 11 Oct 18:10

Vox Populi with limited unit stacking: several combat units per tile, stack defender selection, cavalry flanking, collateral damage from siege and bombardment, and an AI that plans and fights with stacks.

This is an early pre-release. Expect rough edges and start a new game with it.

The full changelog lists the changes in every release.

Changes since 0.3.1

AI:

  • Redirected attacks. When an important city needs a second attack group, the AI can call off an attack still forming against a clearly less important city and send those units instead. The target has to be at least 50% more important, so attacks on cities of similar value are left alone.

  • Siege positions. Units besieging a city prefer forest, hills and other defensive terrain. Melee units avoid waiting where their attack on the city would cross a river.

  • Conquered cities. The AI puppets a captured city instead of annexing it when annexing would make its empire unhappy. It no longer razes developed conquered cities (size 6 or more) unless revolt is close or the city is in danger, and buys their courthouse when it can. It stops razing a city once happiness recovers. This prevents the raze-then-resettle pattern on the same tile.

  • Holding overseas conquests. Land units can sail to defend the AI's cities on other continents when no enemy warship is near. A city captured by sea with no land unit gets a defender bought for it once resistance ends. Against a major civ's city overseas, the AI more often chooses a combined land and sea attack over a ships-only one.

  • Besieged garrisons. Units held back to defend a city now attack after the rest of the army, so they can finish off wounded besiegers. A healthy melee defender may leave the city to make a kill while at least two defenders stay. A threatened city with only melee defenders buys a ranged unit, since cities do not shoot in this mod.

  • The new settings are in StackingConfig.xml and described in the list of XML options.

Other:

  • Longer stacking diagnostics logs by default (only used when diagnostics are switched on).

Still based on Vox Populi 5.4.7.

What is in the package

Civ5StackMod-0.3.2.zip is a complete, modified copy of Vox Populi (EUI version). It is based on Vox Populi 5.4.7, built from commit 718b1f16f. It replaces a normal Vox Populi installation; you cannot have both at once.

Requirements

  • Civilization V with Gods & Kings and Brave New World, on Windows.

  • The "43 Civs" variant and the no-EUI variant are not supported.

Install

  1. Download Civ5StackMod-0.3.2.zip and extract the whole zip to any folder.

  2. Close Civilization V.

  3. Double-click Install.cmd. If it cannot find the game, it asks you to choose the folder. If Civ V is installed under Program Files, right-click it and choose "Run as administrator".

  4. Start Civ V, open MODS, enable these four mods and click Next:

    • (1) Community Patch

    • (2) Vox Populi

    • (3a) VP - EUI Compatibility Files

    • (4a) Squads for VP

The installer moves any existing Vox Populi or EUI files to a StackMod-backup-... folder in your Civ V user data folder; nothing is deleted and saves are not touched. Install.cmd -DryRun shows what would be done without changing anything. README.txt in the zip has manual installation and uninstall steps.

To upgrade from an earlier version, run Install.cmd from the new zip the same way.

Notes

  • All players in a multiplayer game need this exact package.

  • Rules and AI behaviour are configured in MODS\(1) Community Patch\Database Changes\StackingConfig.xml. The Docs folder in the zip describes how stacking plays and each setting.

  • Civ5StackMod-0.3.2-symbols.zip holds the PDB for debugging crash dumps; players do not need it.

Checksums (SHA-256)


1B4792EF85EAF4D9B91342F37B393FDFCD1301F87CC9077CB051A62634C3814E  Civ5StackMod-0.3.2.zip

2E5BFCFFB72D0A0DB45DFA3073337E5BE94B0B4609B85EAC5B14EAF11F2D10CC  Civ5StackMod-0.3.2-symbols.zip

Civ V Stack Mod 0.3.1

Civ V Stack Mod 0.3.1 Pre-release
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@ruskyandrei ruskyandrei released this 11 Oct 14:04

Vox Populi with limited unit stacking: several combat units per tile, stack defender selection, cavalry flanking, collateral damage from siege and bombardment, and an AI that plans and fights with stacks.

This is an early pre-release. Expect rough edges and start a new game with it.

The full changelog lists the changes in every release.

Changes since 0.3.0

AI:

  • Mixed stacks. The AI prefers one melee unit protecting ranged units over all-ranged or all-melee stacks, on land and at sea. This applies in battle, while gathering, patrolling and staging, and in city garrisons, which now keep a melee unit among their ranged defenders.
  • Flanking. Melee units move next to an enemy stack to give flanking bonuses to the attacks that follow in the same turn. Attack estimates now include flanking promotions.
  • City sieges. Attackers surround a city so that it is blockaded and cannot heal, when they have enough units to close every side.
  • Second attack group. A city that is too strong for one army, or a capital or wonder city, can draw a second attack group. The two armies attack as one force.
  • Medics. The AI promotes about one medic per six units of an army instead of many, since medic bonuses do not add up. Medics stay in stacks without another medic, and wounded units move into a medic's stack.
  • The new settings are in StackingConfig.xml and described in the list of XML options.

Interface:

  • The stack roster lists the units that fight for the tile first. Civilians, cargo, aircraft and ships in a city are greyed out, and their tooltip says they are not part of the tile's combat stack.

Still based on Vox Populi 5.4.7.

What is in the package

Civ5StackMod-0.3.1.zip is a complete, modified copy of Vox Populi (EUI version). It is based on Vox Populi 5.4.7, built from commit 4326755eb. It replaces a normal Vox Populi installation; you cannot have both at once.

Requirements

  • Civilization V with Gods & Kings and Brave New World, on Windows.
  • The "43 Civs" variant and the no-EUI variant are not supported.

Install

  1. Download Civ5StackMod-0.3.1.zip and extract the whole zip to any folder.
  2. Close Civilization V.
  3. Double-click Install.cmd. If it cannot find the game, it asks you to choose the folder. If Civ V is installed under Program Files, right-click it and choose "Run as administrator".
  4. Start Civ V, open MODS, enable these four mods and click Next:
    • (1) Community Patch
    • (2) Vox Populi
    • (3a) VP - EUI Compatibility Files
    • (4a) Squads for VP

The installer moves any existing Vox Populi or EUI files to a StackMod-backup-... folder in your Civ V user data folder; nothing is deleted and saves are not touched. Install.cmd -DryRun shows what would be done without changing anything. README.txt in the zip has manual installation and uninstall steps.

To upgrade from an earlier version, run Install.cmd from the new zip the same way.

Notes

  • All players in a multiplayer game need this exact package.
  • Rules and AI behaviour are configured in MODS\(1) Community Patch\Database Changes\StackingConfig.xml. The Docs folder in the zip describes how stacking plays and each setting.
  • Civ5StackMod-0.3.1-symbols.zip holds the PDB for debugging crash dumps; players do not need it.

Checksums (SHA-256)

EC0413E863DAA022DA4E01B32AC00F681D2E842223E1B470545105348E8E7483  Civ5StackMod-0.3.1.zip
DD30C8F07624B641FB651B0CCA4409771182C115EC581A3646B0E68EEC6E065E  Civ5StackMod-0.3.1-symbols.zip

Civ V Stack Mod 0.3.0

Civ V Stack Mod 0.3.0 Pre-release
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@ruskyandrei ruskyandrei released this 09 Oct 19:04

Vox Populi with limited unit stacking: several combat units per tile, stack defender selection, cavalry flanking, collateral damage from siege and bombardment, and an AI that plans and fights with stacks.

This is an early pre-release. Expect rough edges and start a new game with it.

The full changelog lists the changes in every release.

Changes since 0.2.1

Stacking rules, the stacking AI and the interface are unchanged from 0.2.1.

What is in the package

Civ5StackMod-0.3.0.zip is a complete, modified copy of Vox Populi (EUI version). It is based on Vox Populi 5.4.7, built from commit ada77069b. It replaces a normal Vox Populi installation; you cannot have both at once.

Requirements

  • Civilization V with Gods & Kings and Brave New World, on Windows.
  • The "43 Civs" variant and the no-EUI variant are not supported.

Install

  1. Download Civ5StackMod-0.3.0.zip and extract the whole zip to any folder.
  2. Close Civilization V.
  3. Double-click Install.cmd. If it cannot find the game, it asks you to choose the folder. If Civ V is installed under Program Files, right-click it and choose "Run as administrator".
  4. Start Civ V, open MODS, enable these four mods and click Next:
    • (1) Community Patch
    • (2) Vox Populi
    • (3a) VP - EUI Compatibility Files
    • (4a) Squads for VP

The installer moves any existing Vox Populi or EUI files to a StackMod-backup-... folder in your Civ V user data folder; nothing is deleted and saves are not touched. Install.cmd -DryRun shows what would be done without changing anything. README.txt in the zip has manual installation and uninstall steps.

To upgrade from 0.1.0, 0.2.0 or 0.2.1, run Install.cmd from the new zip the same way.

Notes

  • All players in a multiplayer game need this exact package.
  • Rules and AI behaviour are configured in MODS\(1) Community Patch\Database Changes\StackingConfig.xml. The Docs folder in the zip describes how stacking plays and each setting.
  • Civ5StackMod-0.3.0-symbols.zip holds the PDB for debugging crash dumps; players do not need it.

Checksums (SHA-256)

20D88C5FD7E77C216DE9BE99BA312CEC6832D79DEA1883D98FD1BF12E8E0B9CC  Civ5StackMod-0.3.0.zip
E135C791D0D15597A844722E33C37A3A2EEEB76D59D906EBB6CE301FB5820697  Civ5StackMod-0.3.0-symbols.zip

Civ V Stack Mod 0.2.1

Civ V Stack Mod 0.2.1 Pre-release
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@ruskyandrei ruskyandrei released this 04 Oct 17:17

Vox Populi with limited unit stacking: several combat units per tile, stack defender selection, cavalry flanking, collateral damage from siege and bombardment, and an AI that plans and fights with stacks.

This is an early pre-release. Expect rough edges and start a new game with it.

The full changelog lists the changes in every release.

Changes since 0.2.0

Stack roster

  • Each unit in the stack roster now has a health bar: green at full health, through yellow, to red, with the exact hit points written on it. Movement and role follow it on the same line.

  • Hovering a tile with two or more visible units of another player opens a read-only roster of that stack, to the right of where your own roster sits, whether yours is open or not. Its title names the owner, in red when you are at war, and shows the stack's capacity. Units you cannot see are not listed. On a narrow screen it appears above your own roster instead.

Fixes

  • In observer mode and AI autoplay, old notifications keep expiring after a Lua error; before, one error stopped them expiring for the rest of the session.

The game DLL is built from the same source as 0.2.0; this release only changes the interface.

What is in the package

Civ5StackMod-0.2.1.zip is a complete, modified copy of Vox Populi (EUI version). It is based on Vox Populi 5.4.6 plus upstream changes up to d79cd781c, built from commit 40d438070. It replaces a normal Vox Populi installation; you cannot have both at once.

Requirements

  • Civilization V with Gods & Kings and Brave New World, on Windows.

  • The "43 Civs" variant and the no-EUI variant are not supported.

Install

  1. Download Civ5StackMod-0.2.1.zip and extract the whole zip to any folder.

  2. Close Civilization V.

  3. Double-click Install.cmd. If it cannot find the game, it asks you to choose the folder. If Civ V is installed under Program Files, right-click it and choose "Run as administrator".

  4. Start Civ V, open MODS, enable these four mods and click Next:

    • (1) Community Patch

    • (2) Vox Populi

    • (3a) VP - EUI Compatibility Files

    • (4a) Squads for VP

The installer moves any existing Vox Populi or EUI files to a StackMod-backup-... folder in your Civ V user data folder; nothing is deleted and saves are not touched. Install.cmd -DryRun shows what would be done without changing anything. README.txt in the zip has manual installation and uninstall steps.

To upgrade from 0.1.0 or 0.2.0, run Install.cmd from the new zip the same way.

Notes

  • All players in a multiplayer game need this exact package.

  • Rules and AI behaviour are configured in MODS\(1) Community Patch\Database Changes\StackingConfig.xml. The Docs folder in the zip describes how stacking plays and each setting.

  • Civ5StackMod-0.2.1-symbols.zip holds the PDB for debugging crash dumps; players do not need it.

Checksums (SHA-256)


258245C4525E4F011B52F83D971460C789E4D9326297EEA394F0086143603BA9  Civ5StackMod-0.2.1.zip

7856B502DFB2E9996F8D8C1F725A6EE944A81C386946CD3B9E5E71FFD0AB42E1  Civ5StackMod-0.2.1-symbols.zip

Civ V Stack Mod 0.2.0

Civ V Stack Mod 0.2.0 Pre-release
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@ruskyandrei ruskyandrei released this 02 Oct 20:27

Vox Populi with limited unit stacking: several combat units per tile, stack defender selection, cavalry flanking, collateral damage from siege and bombardment, and an AI that plans and fights with stacks.

This is an early pre-release. Expect rough edges and start a new game with it.

The full changelog lists the changes in every release.

Changes since 0.1.0

Moving stacks

  • While choosing a Move Stack destination, the map shows how far the stack can go this turn: green tiles take every unit in the stack, yellow tiles only some. The tile under the cursor is drawn more strongly; beyond the shaded area it is gray if the stack can get there in later turns and red if no unit may go there (terrain, borders, an enemy or a full stack).

  • Move Stack now sends the whole stack. Units that cannot arrive this turn, including units with no moves left, get a normal multi-turn move order. They go as far as they can now, continue on later turns and keep their place at the destination. The panel previews "N arrive now; L later; M stay" with turn counts, and the result message reports units still on the way.

  • New shortcut: hold Alt with a stacked unit selected to see the same reach and preview under the cursor, and Alt + right-click to move the stack. If no unit of the stack can take the tile (an enemy, for example), the click does the normal right-click for the selected unit, so attacks still work.

  • New setting UIStackMoveModifier chooses the shortcut key: 0 Alt (default), 1 Shift, 2 Ctrl. Shift or Ctrl replace that key's usual right-click behaviour for stacked units.

Barbarians

  • Fewer barbarians under stacking. In a test game they ran at about twice plain Vox Populi's numbers between turns 40 and 150 (46.8 units on average against 23.8). With these changes the same game averaged 33.2, and late in the run camps fell from about 20 to 12.

    • Only a camp's or city's best defender stays put; other barbarians standing there move on.

    • Extra units in a camp count toward the spawn cap.

    • Barbarians no longer gain stack slots from stacking technologies (new setting BarbarianTechnologyCapacity, default 0).

  • The AI sizes camp-clearing parties to the camp's defenders and clears camps near city-states first. New settings: AIBarbarianCampPartyMaximum, AIBarbarianCampWarRadius, AIBarbarianCampCityStateRadius and AIBarbarianCampCityStateBonus.

What is in the package

Civ5StackMod-0.2.0.zip is a complete, modified copy of Vox Populi (EUI version). It is based on Vox Populi 5.4.6 plus upstream changes up to d79cd781c, built from commit 805bc172d. It replaces a normal Vox Populi installation; you cannot have both at once.

Requirements

  • Civilization V with Gods & Kings and Brave New World, on Windows.

  • The "43 Civs" variant and the no-EUI variant are not supported.

Install

  1. Download Civ5StackMod-0.2.0.zip and extract the whole zip to any folder.

  2. Close Civilization V.

  3. Double-click Install.cmd. If it cannot find the game, it asks you to choose the folder. If Civ V is installed under Program Files, right-click it and choose "Run as administrator".

  4. Start Civ V, open MODS, enable these four mods and click Next:

    • (1) Community Patch

    • (2) Vox Populi

    • (3a) VP - EUI Compatibility Files

    • (4a) Squads for VP

The installer moves any existing Vox Populi or EUI files to a StackMod-backup-... folder in your Civ V user data folder; nothing is deleted and saves are not touched. Install.cmd -DryRun shows what would be done without changing anything. README.txt in the zip has manual installation and uninstall steps.

To upgrade from 0.1.0, run Install.cmd from the new zip the same way.

Notes

  • All players in a multiplayer game need this exact package.

  • Rules and AI behaviour are configured in MODS\(1) Community Patch\Database Changes\StackingConfig.xml. The Docs folder in the zip describes how stacking plays and each setting.

  • Civ5StackMod-0.2.0-symbols.zip holds the PDB for debugging crash dumps; players do not need it.

Checksums (SHA-256)


E323349E522DA4861CB4D739F534C832E8A75A4AAE01DCDDF321ED86CCDE305E  Civ5StackMod-0.2.0.zip

850E4DFFB0ABD9B45C9E3E3101365AC854472397CFD3E75E0632468C4020FA05  Civ5StackMod-0.2.0-symbols.zip

Civ V Stack Mod 0.1.0

Civ V Stack Mod 0.1.0 Pre-release
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@ruskyandrei ruskyandrei released this 01 Oct 23:51

Vox Populi with limited unit stacking: several combat units per tile, stack defender selection, cavalry flanking, collateral damage from siege and bombardment, and an AI that plans and fights with stacks.

This is an early pre-release. Expect rough edges and start a new game with it.

The full changelog lists the changes in every release.

What is in the package

Civ5StackMod-0.1.0.zip is a complete, modified copy of Vox Populi (EUI version). It is based on Vox Populi 5.4.6 plus upstream changes up to d79cd781c, built from commit 9e190b77f. It replaces a normal Vox Populi installation; you cannot have both at once.

Requirements

  • Civilization V with Gods & Kings and Brave New World, on Windows.
  • The "43 Civs" variant and the no-EUI variant are not supported.

Install

  1. Download Civ5StackMod-0.1.0.zip and extract the whole zip to any folder.
  2. Close Civilization V.
  3. Double-click Install.cmd. If it cannot find the game, it asks you to choose the folder. If Civ V is installed under Program Files, right-click it and choose "Run as administrator".
  4. Start Civ V, open MODS, enable these four mods and click Next:
    • (1) Community Patch
    • (2) Vox Populi
    • (3a) VP - EUI Compatibility Files
    • (4a) Squads for VP

The installer moves any existing Vox Populi or EUI files to a StackMod-backup-... folder in your Civ V user data folder; nothing is deleted and saves are not touched. Install.cmd -DryRun shows what would be done without changing anything. README.txt in the zip has manual installation and uninstall steps.

Notes

  • All players in a multiplayer game need this exact package.
  • Rules and AI behaviour are configured in MODS\(1) Community Patch\Database Changes\StackingConfig.xml. The Docs folder in the zip describes how stacking plays and each setting.
  • Civ5StackMod-0.1.0-symbols.zip holds the PDB for debugging crash dumps; players do not need it.

Checksums (SHA-256)

968D9B371183247F703F4B8DD9C75BEDCD9A6E2C1F990FABCBD60650AF9D8912  Civ5StackMod-0.1.0.zip
57F93F1C03213C017B4DAB9921FF55C1A95DF9018E09A1FA90A1958F0F2D079C  Civ5StackMod-0.1.0-symbols.zip