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Civ V Stack Mod 0.3.1

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@ruskyandrei ruskyandrei released this 11 Oct 14:04
· 33 commits to master since this release

Vox Populi with limited unit stacking: several combat units per tile, stack defender selection, cavalry flanking, collateral damage from siege and bombardment, and an AI that plans and fights with stacks.

This is an early pre-release. Expect rough edges and start a new game with it.

The full changelog lists the changes in every release.

Changes since 0.3.0

AI:

  • Mixed stacks. The AI prefers one melee unit protecting ranged units over all-ranged or all-melee stacks, on land and at sea. This applies in battle, while gathering, patrolling and staging, and in city garrisons, which now keep a melee unit among their ranged defenders.
  • Flanking. Melee units move next to an enemy stack to give flanking bonuses to the attacks that follow in the same turn. Attack estimates now include flanking promotions.
  • City sieges. Attackers surround a city so that it is blockaded and cannot heal, when they have enough units to close every side.
  • Second attack group. A city that is too strong for one army, or a capital or wonder city, can draw a second attack group. The two armies attack as one force.
  • Medics. The AI promotes about one medic per six units of an army instead of many, since medic bonuses do not add up. Medics stay in stacks without another medic, and wounded units move into a medic's stack.
  • The new settings are in StackingConfig.xml and described in the list of XML options.

Interface:

  • The stack roster lists the units that fight for the tile first. Civilians, cargo, aircraft and ships in a city are greyed out, and their tooltip says they are not part of the tile's combat stack.

Still based on Vox Populi 5.4.7.

What is in the package

Civ5StackMod-0.3.1.zip is a complete, modified copy of Vox Populi (EUI version). It is based on Vox Populi 5.4.7, built from commit 4326755eb. It replaces a normal Vox Populi installation; you cannot have both at once.

Requirements

  • Civilization V with Gods & Kings and Brave New World, on Windows.
  • The "43 Civs" variant and the no-EUI variant are not supported.

Install

  1. Download Civ5StackMod-0.3.1.zip and extract the whole zip to any folder.
  2. Close Civilization V.
  3. Double-click Install.cmd. If it cannot find the game, it asks you to choose the folder. If Civ V is installed under Program Files, right-click it and choose "Run as administrator".
  4. Start Civ V, open MODS, enable these four mods and click Next:
    • (1) Community Patch
    • (2) Vox Populi
    • (3a) VP - EUI Compatibility Files
    • (4a) Squads for VP

The installer moves any existing Vox Populi or EUI files to a StackMod-backup-... folder in your Civ V user data folder; nothing is deleted and saves are not touched. Install.cmd -DryRun shows what would be done without changing anything. README.txt in the zip has manual installation and uninstall steps.

To upgrade from an earlier version, run Install.cmd from the new zip the same way.

Notes

  • All players in a multiplayer game need this exact package.
  • Rules and AI behaviour are configured in MODS\(1) Community Patch\Database Changes\StackingConfig.xml. The Docs folder in the zip describes how stacking plays and each setting.
  • Civ5StackMod-0.3.1-symbols.zip holds the PDB for debugging crash dumps; players do not need it.

Checksums (SHA-256)

EC0413E863DAA022DA4E01B32AC00F681D2E842223E1B470545105348E8E7483  Civ5StackMod-0.3.1.zip
DD30C8F07624B641FB651B0CCA4409771182C115EC581A3646B0E68EEC6E065E  Civ5StackMod-0.3.1-symbols.zip