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Releases: rwrife/CharacterStudio
Release list
Character Studio v0.2.0
Portable applications include native Blender, but not ComfyUI or model weights. Windows and macOS apps are unsigned; macOS apps are not notarized. Linux and macOS full character-generation workflows remain experimental and unverified. See the README for setup and limitations.
What's Changed
- Clarify automatic rigging workflow by @rwrife with @Copilot in #40
- Unify Designer and Animator workflow layouts by @rwrife in #41
- Add Mocap workspace: video/webcam motion capture to animated FBX by @rwrife in #42
- Add configurable hand rigs, finger animation, and fixed-grip baking by @rwrife in #44
- Refresh README into a screenshot-led marketing landing page by @rwrife in #45
New Contributors
Full Changelog: v0.1.0...v0.2.0
Character Studio v0.1.0
First official portable release of Character Studio, including configurable local/remote AI providers, OS-encrypted API keys, and Tripo triangle budgets and Smart low-poly settings.
Download and run
| Platform | Package | Launch after extraction |
|---|---|---|
| Windows ARM64 | Download ZIP | CharacterStudio.exe inside the portable folder |
| Windows x64 | Download ZIP | CharacterStudio.exe inside the portable folder |
| Linux x64 | Download tar.gz | ./CharacterStudio |
| macOS Apple Silicon ARM64 | Download ZIP | CharacterStudio.app |
Extract the entire archive and keep its files together. On Windows, use a short local folder to avoid Windows path-length limits. Native Blender is included; these are portable applications, not installers. Intel macOS (darwin-x64) is not supported.
SHA-256 checksums for all packages
Setup and limitations
- Use the first-launch setup checklist and Backend connections to configure the backend. ComfyUI, GPU drivers, custom nodes, and model weights are not included. Optional remote providers require their own setup, credentials, and per-stage approval; paid APIs may incur charges.
- Windows and macOS applications are unsigned; macOS applications are not notarized. Linux and macOS full character-generation workflows remain experimental and unverified.
- Generated meshes and guided rigs still need review. Motion graphs retain strict endpoint checks and may reject sampled clips that do not match their incoming pose; this release does not add hard endpoint correction.
- See the repository README for setup, provider configuration, and workflow limits.
What's Changed
- Add Windows, Linux, and macOS build and release automation by @rwrife in #1
- Add reference-preserving T-pose editing and local textured models by @rwrife in #18
- Designer: generate scenes only from a description or reference photo by @rwrife in #21
- Update app icon with supplied character artwork by @rwrife in #22
- Add download actions to Designer missing-model warnings by @rwrife in #23
- Add visible desktop MCP control with an in-app enable toggle by @rwrife in #24
- Keep generation buttons available for repeated runs by @rwrife in #26
- Validate dependencies on later launches by @rwrife in #28
- Add skinning recovery and accept fitted points with fallback weights by @rwrife in #27
- Add first-launch setup checklist by @rwrife in #25
- Right-align top bar actions and use icon-only checklist button by @rwrife in #31
- Add collapsible Designer model settings panel by @rwrife in #32
- Fix Designer-to-Animator pipeline failures and add 3D quality settings by @rwrife in #34
- Install Studio's Blender automatically when it is missing by @rwrife in #30
- Add spacing between rigging action buttons by @rwrife in #29
- Simplify Designer regeneration buttons by step by @rwrife in #33
- Update app and title-bar icons with lime orbit artwork by @rwrife in #36
- Fix auto-rigging of generated meshes by @rwrife in #37
- Replace app artwork and enlarge titlebar icon by @rwrife in #38
- Add configurable AI providers and securely stored API keys by @rwrife in #35
New Contributors
Full Changelog: https://github.com/rwrife/CharacterStudio/commits/v0.1.0