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Portable applications include native Blender, but not ComfyUI or model weights. Windows and macOS apps are unsigned; macOS apps are not notarized. Linux and macOS full character-generation workflows remain experimental and unverified. See the README for setup and limitations.
What's Changed
- Clarify automatic rigging workflow by @rwrife with @Copilot in #40
- Unify Designer and Animator workflow layouts by @rwrife in #41
- Add Mocap workspace: video/webcam motion capture to animated FBX by @rwrife in #42
- Add configurable hand rigs, finger animation, and fixed-grip baking by @rwrife in #44
- Refresh README into a screenshot-led marketing landing page by @rwrife in #45
New Contributors
Full Changelog: v0.1.0...v0.2.0