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History / pipeline_max_design

Revisions

  • Pipeline max design: assimp roundtrip validation added — glTF path plus mesh_utils skel emission Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

    @kaetemi kaetemi committed Jul 5, 2026
  • Pipeline max design: skel pilot done — non-biped subset, structural match, biped deferred Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

    @kaetemi kaetemi committed Jul 5, 2026
  • Pipeline max design: T1/T2 status notes after CReferenceMaker fixes; clean() required in T2 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

    @kaetemi kaetemi committed Jul 5, 2026
  • Pipeline max design: mark 64-bit chunk writes as fixed with the round-trip mechanism note Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

    @kaetemi kaetemi committed Jul 5, 2026
  • Pipeline max design: §11 fixed section covers the resolved defects; open list is now the actually-open ones Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

    @kaetemi kaetemi committed Jul 5, 2026
  • Pipeline max design: reference section on build_gamedata / leveldesign workspace export sequence and integration contract

    @kaetemi kaetemi committed Jul 5, 2026
  • Pipeline max design: UVW-modifier assets get an explicit flag report for hunting old live-client exports

    @kaetemi kaetemi committed Jul 5, 2026
  • Pipeline max design: T3 reference-data caveats (flare flag, non-standard UVW modifier, lightmaps as separate aggregate-validated tool)

    @kaetemi kaetemi committed Jul 5, 2026
  • Codify pipeline_max design: storage lifecycle, roundtrip invariants, defects, extension rules

    @kaetemi kaetemi committed Jul 5, 2026