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Improve visual distinction between revealed and hidden tiles #3

@sasler

Description

@sasler

Summary

The game board UI still makes it hard to tell which tiles are revealed versus still hidden. The overall styling also feels very flat, which goes against the "modern" look we planned.

Steps to Reproduce

  1. Launch the app on the master branch.
  2. Start a new Beginner game and reveal a few tiles.

Expected Result

  • Revealed tiles should have a noticeably different treatment from hidden ones so players can parse the board at a glance.
  • The board and HUD should reflect the modern visual design direction described in the feature plan (depth, hierarchy, and motion cues).

Actual Result

  • Revealed and hidden tiles appear too similar; the only difference is subtle shading that is easy to miss.
  • The board presentation looks flat and dated rather than modern.

Additional Context

Screenshot: (see issue description screenshot provided in VS Code conversation).

Requesting an updated visual design pass that introduces clear contrast between revealed/hidden tiles and modernizes the overall look (e.g., refined shadows, gradients, hover/tap feedback).

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