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Description
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God-take a copy of the green box at http://maps.secondlife.com/secondlife/By%20Design/123/110/22
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Alternatively, Dan has a copy of the sweater
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Unpack the box & attach the rigged mesh "Rokins - Tari Sweater - LaraX - Fatpack" sweater to your avatar
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To be able to see the sweater correctly, you will likely need to wear an alpha on your upper body
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The sweater should look nice & fluffy like it does in attachment "Expected.png"
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Occasionally though the sweater will be broken as soon as you attach it & you will have to remove it & reattach it for it to render correctly
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When you see the sweater correctly with all the fluff displaying, Teleport around a few different regions
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Roughly 50% of the time after a teleport, the sweater will lose either some or all of its fluff & look like the attachment "Broken.png"
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When the fluff doesn't render on the sweater, sometimes zooming the camera out & back will fix it. This doesn't always work though & you have to remove & reattach the sweater to see it correctly
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When the fluff isn't rendering on the sweater, right clicking the sweater doesn't fix it
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When you see the sweater fluff rendering correctly, observers may see the fluff missing & when you see the fluff missing, observers may see the fluff rendering correctly
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If you rez the sweater on the ground, you will see it is made up of many different layers & there is quite a bit of space between each layer so I wonder if it's the way the sweater is structured that triggers this behaviour
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I'm also not sure if this is a bug or a content creation issue.
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Dan Linden has also reproduced the bug.
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Bug reproduces the same on the LL viewer & Firestorm Viewer.
https://secondlife.canny.io/admin/board/bug-reports/p/fluffy-sweater-breaks-on-teleport
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