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Description
Environment
Second Life Release 7.1.3.7821226606 (64bit)
Release Notes
You are at 66.3, 40.2, 38.8 in Danger! Danger! located at simhost-0dce51b07a43a7deb.agni
SLURL: http://maps.secondlife.com/secondlife/Danger%21%20Danger%21/66/40/39
(global coordinates 261,186.0, 249,640.0, 38.8)
Second Life Server 2024-01-19.7590161929
Release Notes
CPU: AMD Ryzen 9 5980HX with Radeon Graphics (3293.82 MHz)
Memory: 15775 MB
OS Version: Microsoft Windows 10/11 64-bit (Build 22000.2538)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 6800M
Windows Graphics Driver Version: 30.0.15020.1001
OpenGL Version: 4.6.14800 Core Profile Context 21.50.20.01 30.0.15020.1001
Window size: 1633x977
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 3000kbit/s
LOD factor: 1.75
Render quality: 5
Texture memory: 11474MB
Disk cache: Max size 1638.4 MB (61.8% used)
J2C Decoder Version: KDU v7.10.4
Audio Driver Version: FMOD Studio 2.02.13
Dullahan: 1.14.0.202310131404
CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54
Chromium: 118.0.5993.54
LibVLC Version: 3.0.16
Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.399bd0e
Packets Lost: 9/17,701 (0.1%)
February 09 2024 15:11:17
Description
After setting material to Blank, cannot set the material to Default or None
Reproduction steps
Repro 1.
- Open Inventory, and click the + button, New Material, so there is a Default material in the Inventory.
- Edit a box and click the Textures tab
- Choose PBR Metallic Roughness from the Materials dropdown.
- Click the Choose from inventory button
- Click the "Blank" button in the Material picker. The object should turn grayish.
- Click the "Default" button.
Observed: The box remains gray.
Expected: The box should revert to plywood.
Repro 2.
- Open Inventory, and click the + button, New Material, so there is a Default material in the Inventory.
- Edit a box and click the Textures tab
- Choose PBR Metallic Roughness from the Materials dropdown.
- Click the Choose from inventory button
- Click the "Blank" button in the Material picker. The object should turn grayish.
- Click the "None" button.
Observed: The box remains gray.
Expected: The box should revert to plywood.
Workaround to remove the Material:
- Apply a material (as long as it's not the default Material) from your Inventory.
- Click the "Default" or "None" button.
- Observed: The Material is removed, leaving the plywood texture visible.