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Galar Native v0.53

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@simipoB simipoB released this 06 Nov 19:20
· 1 commit to main since this release

Download GalarNative-v0.53.apk below. It installs over v0.37 to v0.52, and keeps your save and setup.

Fixes

  • Samsung Galaxy A phones (Xclipse 530) stuck on a crashing memory route (#76): after one run was closed as stuck, every later start used an older memory route, which crashed on these phones. Now, if a start on that route crashes too, the next start goes back to the faster route.

Mali white screens: a new fix, and tests you can switch on

v0.52's fix reached ARM's driver but didn't remove the white. A Mali player noticed the picture is right for a moment when the game starts, then turns white. That pattern fits the game reading back results from the GPU, and the engine was missing the step Vulkan requires to make the GPU's results visible to the CPU (Adreno phones didn't need it). v0.53 adds it.

If it's still white, we need Mali players' help to narrow it down. On a Mali phone, the menu (☰) → System now has White screen tests (Mali):

  • Copy the game's uniform data
  • Exact infinities in shaders (the v0.52 change; Off turns it off)
  • Merge render passes

Try one at a time, restart the game, and tell us on your GitHub issue whether the picture changed. A capture (☰ → System → Bug reports → Capture a frame) from a white spot outdoors, with PokemonShield-log.txt from Download, helps most.

From v0.52

  • Saves that were lost at every launch on phones whose storage doesn't support file attributes (#70).
  • Mali: every shader asks ARM's driver to keep infinities and "not a number" exact.