Repository navigation
Alpha Version 0.3.4
- New item: Vanadium - a midgame metal mined in walls with a number of high-tech applications, possibly even stealth.
- Introduced Tungsten from Erekir as another "new" resource, used in Aziris for high strength structural applications and as powerful ammo in railguns.
- New mines: Added Incendiary Mine, Frag Mine, Surge Mine, and Magnetic Mine.
- New modules:
- Control Module - Increases the unit build cap.
- Storage & Large Storage Module - Increase the resource storage cap.
- Defense Module - A single-target ranged turret capable of using a number of different types of ammunition directly from the core.
- Shield Module - Projects a durable shield to protect the core from damage.
- Warder Module - Creates two Warder directional shield drones that can protect either the player or the core from damage.
- New power generators:
- Fission Reactor - Uses the power of nuclear fission to generate a high quantity of steam for energy production.
- Fusion Reactor - Fuses hydrogen plasma at temperatures approaching that of the sun, creating a massive amount of power.
- Solar Cells - Converts solar energy into power. Comes in 3 sizes!
- Added Wire Relay - The final part of the Aziris power distribution system. Distributes power via copper wires that have to be placed on the ground.
- Added Plated Container, Vault, and Crypt - These blocks have larger capacities than those on Serpulo, but all resources are counted in a single capacity.
- Added Sensor Array and Advanced Sensor Array - Reveals the fog of war around themselves when powered.
- Added Iron Unloader.
- Core modules cannot be picked up by units anymore.
- Rebalanced some later game block resource costs.
- Added some default planet settings to Aziris.
- Restricted Aziris blocks from being used in player-made Serpulo and Erekir maps.
- Improved visuals for Repulsion Generator, Excavation Drill, and Pulse Bore.
Contributors: @slashkig @IAmRustee @VoidThreader