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Alpha Version 0.4.0

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@slashkig slashkig released this 09 Oct 02:17
  • Ported the mod to build 160.
  • Added 10 new T1 units, 9 new T2 units, and 1 new T3 unit:
    • Offensive mech line - Dicentra, Achillion
    • Sonic mech line - Zenaida, Trexon, Oriolus
    • Rocket mech line - Legionnaire, Decanus
    • Raider mech line - Baeri, Vorhies
    • Gunner tank line - Aculei, Echidna
    • Ranger tank line - Arbalest, Bartizan
    • Support tank line - Hymeno, Vitex
    • Energy tank line - Meissa, Saiph
    • Dragon air line - Fledge, Newt
    • Gunship air line - Milvus
  • New turrets:
    • Mortar - an early game artillery turret effective at long range, but useless at close range.
    • Bolt - a dual-barreled turret which fires flak bullets at medium range.
    • Monsoon - a liquid turret capable of spraying a wide variety of fluids to debuff enemies.
  • New core block & unit - Core: Nexus, spawning the Overseer. The Overseer uses its ramping up laser autocannons to defend the core.
  • Added T1 assemblers and T2 reconstructors for ground and air units.
  • Added lamp block.
  • Added miscellaneous transport blocks.
  • Added a variety of new status effects, including Magnetized, Irradiated, and Overcharged.
  • Aziris is now blue and has clouds!
  • Reworked Point One and added several other demo scenarios to Aziris.
  • Rebalanced turrets & mines.
  • Rebalanced some early game blocks.
  • Core module unit AI is much smarter.
  • Core unit laser bolts now match the color of their team.
  • Core units are now tougher but have lower firerate.
  • Cores uncover an extra area of fog during the landing sequence.
  • Chat emojis are now generated for all mod content.
  • Sentinels are now a real team, replacing vanilla's Blue team.
  • Player HUD can now show information related to Aziris effects.
  • Turret displays now sort their ammo types and have more information.
  • Brought the tech tree fully up to date.
  • New visuals for walls and certain other blocks.
  • Optimization & bugfixes for certain blocks.

Contributors: @slashkig @IAmRustee @VoidThreader

Alpha Version 0.3.6

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@slashkig slashkig released this 11 Aug 15:29
  • New item: Nuclear Rod - a later game item made from enriched Thorium, primarily used to generate power in Fission Reactors.
  • New blocks:
    • Large Wire Relay - a bulkier version of the Wire Relay with more range.
    • Steam Engine - a midgame power generator, more efficient than a Steam Turbine.
    • Mend Dome - a lategame support block with AoE healing.
    • Enrichment Plant - produces Nuclear Rods using Thorium, Graphite, and Metaglass.
    • Phase Door - deflects enemy bullets, but lets friendly units phase through!
    • Ballista - a midgame railgun that fires piercing bolts capable of high damage.
    • Naval Mine - a waterbound mine that lurks in the depths.
    • Cluster Mine - a larger version of the Frag Mine, creating even more frag bullets when detonated.
  • New modules:
    • Smelter Module - an early game core module that refines Hematite stored in the core.
    • Fabricator Module - an early game core module that manufactures small amounts of graphite, metaglass, and silicon using resources stored in the core.
    • RTG Module - a midgame core module that generates consistent power from the decay of Thorium.
    • Thermal Sink - a module for the Fission Reactor and Erythronite Battery that absorbs instability and heat, granting more buffer time before the attached block goes critical.
    • Coolant Pump - a module for the Fission and Fusion Reactors that circulates Cryofluid through the reactor cooling system.
    • Steam Tower - a module for the Fission Reactor that generates power at an even higher efficiency than a Steam Engine.
  • Reworked Fission Reactor - managing heat, cooling, and resource consumption will be critical to prevent the reactor from going critical.
  • Rebalanced Fusion Reactor.
  • Resprited Crystaglass and reworked Crystaglass Kiln.
  • Resprited Iron Door.
  • Polished the module system.
  • More improvements to Wire Relay UI.
  • Steepened the build time curve.
  • Jet Pipeline placement now falls back to using Wave Junction/Bridge when the Crystal variants aren't available.
  • Item bridges blend properly.
  • Wind is guaranteed to start above 0 at the start of a new sector.
  • Power Relays can now store a small amount of power.
  • Higher tier drills now have a blur when active.
  • Added an override sprite for Blast Compound.
  • Polished the descriptions of many blocks.
  • Other minor rebalancing

This is the final release for Aziris 0.3 and Mindustry v7. Version 0.4 will be updated to v8!

Contributors: @slashkig @IAmRustee @VoidThreader

Alpha Version 0.3.5

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@slashkig slashkig released this 22 Jan 05:15
  • New mechanic: Wind - a dynamic environmental system which can influence weather.
    • Wind Turbine efficiency now depends on the wind. However, turbines can take damage if it gets too windy!
  • New fluid: Helium - a relatively inert noble gas produced as a byproduct in certain reactions.
  • Fusion Reactors now generate Helium as a byproduct. Buildup of Helium reduces efficiency, so it must be extracted.
  • New modules:
    • Helium Diverter - a Fusion Reactor module which extracts Helium buildup.
    • Tritium Breeder - a Fusion Reactor module which converts Lithium into Hydrogen, but also causes the reactor to generate more Helium.
  • New block: Mend Beam - a single-target turret that heals nearby blocks.
  • Resprited a few items.
  • Repulsion Generator can now use Helium as an alternative to Hydrogen.
  • A lot of improvements & polishing for Wire Relay.
  • Solved storage buildup issue for beam bores.

Contributors: @slashkig @IAmRustee @VoidThreader

Alpha Version 0.3.4

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@slashkig slashkig released this 29 Jul 15:39
  • New item: Vanadium - a midgame metal mined in walls with a number of high-tech applications, possibly even stealth.
  • Introduced Tungsten from Erekir as another "new" resource, used in Aziris for high strength structural applications and as powerful ammo in railguns.
  • New mines: Added Incendiary Mine, Frag Mine, Surge Mine, and Magnetic Mine.
  • New modules:
    • Control Module - Increases the unit build cap.
    • Storage & Large Storage Module - Increase the resource storage cap.
    • Defense Module - A single-target ranged turret capable of using a number of different types of ammunition directly from the core.
    • Shield Module - Projects a durable shield to protect the core from damage.
    • Warder Module - Creates two Warder directional shield drones that can protect either the player or the core from damage.
  • New power generators:
    • Fission Reactor - Uses the power of nuclear fission to generate a high quantity of steam for energy production.
    • Fusion Reactor - Fuses hydrogen plasma at temperatures approaching that of the sun, creating a massive amount of power.
    • Solar Cells - Converts solar energy into power. Comes in 3 sizes!
  • Added Wire Relay - The final part of the Aziris power distribution system. Distributes power via copper wires that have to be placed on the ground.
  • Added Plated Container, Vault, and Crypt - These blocks have larger capacities than those on Serpulo, but all resources are counted in a single capacity.
  • Added Sensor Array and Advanced Sensor Array - Reveals the fog of war around themselves when powered.
  • Added Iron Unloader.
  • Core modules cannot be picked up by units anymore.
  • Rebalanced some later game block resource costs.
  • Added some default planet settings to Aziris.
  • Restricted Aziris blocks from being used in player-made Serpulo and Erekir maps.
  • Improved visuals for Repulsion Generator, Excavation Drill, and Pulse Bore.

Contributors: @slashkig @IAmRustee @VoidThreader

Alpha Version 0.3.3

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@slashkig slashkig released this 15 Nov 08:15
  • Introduced Hydrogen as a "new" resource.
    • Exothermic Plant now produces a small amount of hydrogen (and explodes if it gets too full).
    • Repulsion Generator, Tidal Pump, and Plasma Energizer now use hydrogen.
    • Iron crafters can now be boosted with hydrogen.
  • New crafter: Hydrogen Plant - Produces hydrogen from the reaction of coal and steam.
  • New power blocks:
    • Switch Relay - Can be turned on and off to connect or disconnect different parts of the power network.
    • Erythronite Power Cell - A power cell with an extremely high storage capacity, but violently overloads if not cooled.
  • New generators:
    • Geothermal Plant - Uses geothermal energy to heat water into steam.
    • Oil Plant - Burns oil to turn water into steam.
    • Crystal Reactor - Harnesses the immense energy potential of Erythronite, generating power proportional to the number of crystals in the reactor.
  • New core modules:
    • Initiate Module - Creates a drone that builds, heals, and rebuilds near the core.
    • Seeker Module - Creates a drone that can be commanded to either defend the core or assist in attacking.
  • Added Blast Mine - A one-use device that detonates when stepped on by an enemy ground unit.
  • Gatherer drone now has custom AI behavior.
  • Bores are now replaceable.
  • Smoothed out core module mechanics.
  • Slightly rebalanced Plasma & Excavation Drills.

Contributors: @slashkig @IAmRustee @VoidThreader

Alpha Version 0.3.2

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@slashkig slashkig released this 31 Oct 08:32
  • New Fluid: Steam - water in its gaseous form, important for energy production.
  • New Item: Crystaglass - Erythronite-forged glass with high thermal resistance, capable of containing plasma.
  • Added Crystaglass Kiln - Crafts crystaglass out of Erythronite and metaglass.
  • Added Coal Boiler - Burns coal to turn water into steam.
  • Added Steam Turbine - Steam turns turbine, turbine generates power.
  • Added Exothermic Reactor - Lithium + water = power... but keep it safe from enemy bullets.
  • Added Repulsion Generator - Uses electromagnetic forces to create power.
  • Added Relay Tower - A long range power relay.
  • Added Power Cell, Large Power Cell, and High-Capacity Power Cell - Batteries for storing power.
  • Added Gatherer Module - The first core module in the game. Spawns two Gatherer mining drones.
  • Nerfed and resprited Compact Bore to be more of a starter bore, adding Iron Bore to take its place.
  • Ferrofluid now works as a coolant for turrets.
  • Replaced Erythronite/metaglass costs with crystaglass on some blocks.
  • Increased Tidal Pump's liquid production.
  • Slightly reduced Wave Pipeline's heat capacity (slag will now melt it).
  • Completely reworked Fracking Pump appearance.
  • Improved power relay visuals.
  • Improved Ferrofluid Mixer visuals.
  • Improved Aerotech Wall visuals.
  • Fixed bridge ends not displaying on pipeline bridges.

Contributors: @slashkig @IAmRustee @VoidThreader

Alpha Version 0.3.1

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@slashkig slashkig released this 20 Oct 06:53
  • New environment block: Bedrock
  • New liquid pump: Tidal Pump - a 4x4 pump that outputs a massive amount of liquid.
  • New pipeline blocks: Tidal Pipeline, Router, and Junction - large 2x2 pipes capable of transporting fluids en masse, even across deep water.
  • All pipeline blocks now have a heat capacity and will melt if they contain a fluid hotter than it can handle.
  • Pipeline junctions now store liquid, rather than teleport it forward like how vanilla liquid junctions do. They now also have the ability to leak. (This will only apply to the Wave Junction though.)
  • Jet Pipelines no longer leak.
  • Added Power Relays - similar to vanilla power nodes, but they cannot directly connect to buildings.
  • Hardstone, all ore blocks, the current core units, and the Plasma sprite all have a new look!

Note - if you have any existing maps with pipelines or other liquid transport blocks, I recommend deconstructing those blocks before downloading this version, otherwise those maps will break.

Contributors: @slashkig @IAmRustee @VoidThreader

Alpha Version 0.3.0

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@slashkig slashkig released this 08 Oct 17:33
  • Operation: Aziris is now downloadable on Android in the mod browser!
  • The descriptions on the GitHub page and mod browser have been fleshed out tremendously.
  • A banner has been added to the GitHub page and an icon has been added to the mod in-game.
  • Aziris is now viewable in the planet list! Though it's just a white ball for now.
  • The Aziris tech tree is now viewable.
  • New liquid blocks:
    • Compact Pump, Turbine Pump, and Jetstream Pump - use power, pump liquids.
    • Ripple Pipeline, Wave Pipeline, Jet Pipeline, and Crystalline Pipeline - sleek pipes that transport liquids around.
    • Wave Junction, Bridge, and Router - the basic liquid distributors.
    • Crystalline Junction, Bridge, and Router - the advanced liquid distributors.
    • Iron Tank, Steel Tank, and Crystal Tank - storage containers for liquids.
  • New power blocks: Wind Turbine and Large Wind Turbine - generate small amounts of power from the planet's natural windflow.
  • New core: Core: Hub - the upgraded version of the Node.
  • New core units: Manager & Director - the first units in the mod, using their laser guns to defend the Node and Hub respectively. (The Node doesn't have a Beta anymore!)
  • Added fog radius to all buildings.
  • Added & updated numerous block descriptions.
  • Improved visuals on some blocks.
  • The Railstack Conveyor has new & improved mechanics.
  • Mono, Poly, and Mega can mine Aziris ores with the Mine command.
  • Optimized wall drill mining.
  • Viper has reduced damage but increased firing rate.
  • Increased Vacuum Chamber crafting speed.
  • Compact Drill can be ferroboosted like the other drills.
  • Fixed Core: Node thruster visual issue.
  • Added some sandbox-only extras.

Contributors: @slashkig @IAmRustee @VoidThreader

Alpha Version 0.2.7

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@slashkig slashkig released this 25 Sep 08:28
  • First environment blocks: Hardstone Wall & Floor - Dark black stone, remnants from the Great Collision.
  • New wall ores: Copper, Lead, and Erythronic Wall
  • New distributor blocks: Plated distributors - Tougher and faster than the Iron ones.
  • Added Railstack Junction and Railstack Router - High-capacity blocks designed for use with the Railstack Conveyor.
  • New wall: Astranium Wall - This wall is heavily armored, and is so magnetic that it pulls nearby bullets towards it.
  • Added Iron Door - A door wall that automatically opens for units that get close. (It doesn't even need a pressure plate!)
  • New bore: Pulse Bore - An advanced late-game 4x4 bore that uses plasma to extract large quantities of wall ores.
  • Slight rebalancing to some distributors.
  • Buffed Dart damage and range.
  • Railstack conveyors no longer transfer to lower capacity stack conveyors.
  • Plasma Energizer no longer costs Neodymium (fixing a loop where you needed Neodymium to produce Plasma but needed Plasma drills to mine Neodymium)
  • Fixed item bridge display issue.
  • Weird Explosives Plant animation is fixed.

Contributors: @slashkig @IAmRustee @VoidThreader

Alpha Version 0.2.6

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@slashkig slashkig released this 19 Sep 04:14
  • Added Fracking Pump - Extracts oil out of the ground, pretty much the same thing as the vanilla Oil Extractor.
  • Added new drill: Compact Bore - An early-game physical wall drill, capable of mining Lithium.
  • Added new turret: Viper - An early-game single-target AA missile turret.
  • Added new conveyors: Durasteel Conveyor & Plated Steel Conveyor - Speedy later-game conveyors made out of steel.
  • Rebalanced Plated Thorium Wall.
  • Ground drills now mine Lithium less efficiently.
  • Erythronite, Drills, and Railstack Conveyor have been resprited.
  • Weird Formulation Mixer animation is fixed.
  • Plasma Energizer has an electrifying new effect.
  • Improved graphite piston effects.
  • Plated Thorium & Aerotech Walls now display effect ranges properly.
  • Minor fluid color changes.

Contributors: @slashkig @IAmRustee @VoidThreader