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Alpha Version 0.3.6

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@slashkig slashkig released this 11 Aug 15:29
· 221 commits to main since this release
  • New item: Nuclear Rod - a later game item made from enriched Thorium, primarily used to generate power in Fission Reactors.
  • New blocks:
    • Large Wire Relay - a bulkier version of the Wire Relay with more range.
    • Steam Engine - a midgame power generator, more efficient than a Steam Turbine.
    • Mend Dome - a lategame support block with AoE healing.
    • Enrichment Plant - produces Nuclear Rods using Thorium, Graphite, and Metaglass.
    • Phase Door - deflects enemy bullets, but lets friendly units phase through!
    • Ballista - a midgame railgun that fires piercing bolts capable of high damage.
    • Naval Mine - a waterbound mine that lurks in the depths.
    • Cluster Mine - a larger version of the Frag Mine, creating even more frag bullets when detonated.
  • New modules:
    • Smelter Module - an early game core module that refines Hematite stored in the core.
    • Fabricator Module - an early game core module that manufactures small amounts of graphite, metaglass, and silicon using resources stored in the core.
    • RTG Module - a midgame core module that generates consistent power from the decay of Thorium.
    • Thermal Sink - a module for the Fission Reactor and Erythronite Battery that absorbs instability and heat, granting more buffer time before the attached block goes critical.
    • Coolant Pump - a module for the Fission and Fusion Reactors that circulates Cryofluid through the reactor cooling system.
    • Steam Tower - a module for the Fission Reactor that generates power at an even higher efficiency than a Steam Engine.
  • Reworked Fission Reactor - managing heat, cooling, and resource consumption will be critical to prevent the reactor from going critical.
  • Rebalanced Fusion Reactor.
  • Resprited Crystaglass and reworked Crystaglass Kiln.
  • Resprited Iron Door.
  • Polished the module system.
  • More improvements to Wire Relay UI.
  • Steepened the build time curve.
  • Jet Pipeline placement now falls back to using Wave Junction/Bridge when the Crystal variants aren't available.
  • Item bridges blend properly.
  • Wind is guaranteed to start above 0 at the start of a new sector.
  • Power Relays can now store a small amount of power.
  • Higher tier drills now have a blur when active.
  • Added an override sprite for Blast Compound.
  • Polished the descriptions of many blocks.
  • Other minor rebalancing

This is the final release for Aziris 0.3 and Mindustry v7. Version 0.4 will be updated to v8!

Contributors: @slashkig @IAmRustee @VoidThreader