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Alpha Version 0.3.6
- New item: Nuclear Rod - a later game item made from enriched Thorium, primarily used to generate power in Fission Reactors.
- New blocks:
- Large Wire Relay - a bulkier version of the Wire Relay with more range.
- Steam Engine - a midgame power generator, more efficient than a Steam Turbine.
- Mend Dome - a lategame support block with AoE healing.
- Enrichment Plant - produces Nuclear Rods using Thorium, Graphite, and Metaglass.
- Phase Door - deflects enemy bullets, but lets friendly units phase through!
- Ballista - a midgame railgun that fires piercing bolts capable of high damage.
- Naval Mine - a waterbound mine that lurks in the depths.
- Cluster Mine - a larger version of the Frag Mine, creating even more frag bullets when detonated.
- New modules:
- Smelter Module - an early game core module that refines Hematite stored in the core.
- Fabricator Module - an early game core module that manufactures small amounts of graphite, metaglass, and silicon using resources stored in the core.
- RTG Module - a midgame core module that generates consistent power from the decay of Thorium.
- Thermal Sink - a module for the Fission Reactor and Erythronite Battery that absorbs instability and heat, granting more buffer time before the attached block goes critical.
- Coolant Pump - a module for the Fission and Fusion Reactors that circulates Cryofluid through the reactor cooling system.
- Steam Tower - a module for the Fission Reactor that generates power at an even higher efficiency than a Steam Engine.
- Reworked Fission Reactor - managing heat, cooling, and resource consumption will be critical to prevent the reactor from going critical.
- Rebalanced Fusion Reactor.
- Resprited Crystaglass and reworked Crystaglass Kiln.
- Resprited Iron Door.
- Polished the module system.
- More improvements to Wire Relay UI.
- Steepened the build time curve.
- Jet Pipeline placement now falls back to using Wave Junction/Bridge when the Crystal variants aren't available.
- Item bridges blend properly.
- Wind is guaranteed to start above 0 at the start of a new sector.
- Power Relays can now store a small amount of power.
- Higher tier drills now have a blur when active.
- Added an override sprite for Blast Compound.
- Polished the descriptions of many blocks.
- Other minor rebalancing
This is the final release for Aziris 0.3 and Mindustry v7. Version 0.4 will be updated to v8!
Contributors: @slashkig @IAmRustee @VoidThreader