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- Ported the mod to build 160.
- Added 10 new T1 units, 9 new T2 units, and 1 new T3 unit:
- Offensive mech line - Dicentra, Achillion
- Sonic mech line - Zenaida, Trexon, Oriolus
- Rocket mech line - Legionnaire, Decanus
- Raider mech line - Baeri, Vorhies
- Gunner tank line - Aculei, Echidna
- Ranger tank line - Arbalest, Bartizan
- Support tank line - Hymeno, Vitex
- Energy tank line - Meissa, Saiph
- Dragon air line - Fledge, Newt
- Gunship air line - Milvus
- New turrets:
- Mortar - an early game artillery turret effective at long range, but useless at close range.
- Bolt - a dual-barreled turret which fires flak bullets at medium range.
- Monsoon - a liquid turret capable of spraying a wide variety of fluids to debuff enemies.
- New core block & unit - Core: Nexus, spawning the Overseer. The Overseer uses its ramping up laser autocannons to defend the core.
- Added T1 assemblers and T2 reconstructors for ground and air units.
- Added lamp block.
- Added miscellaneous transport blocks.
- Added a variety of new status effects, including Magnetized, Irradiated, and Overcharged.
- Aziris is now blue and has clouds!
- Reworked Point One and added several other demo scenarios to Aziris.
- Rebalanced turrets & mines.
- Rebalanced some early game blocks.
- Core module unit AI is much smarter.
- Core unit laser bolts now match the color of their team.
- Core units are now tougher but have lower firerate.
- Cores uncover an extra area of fog during the landing sequence.
- Chat emojis are now generated for all mod content.
- Sentinels are now a real team, replacing vanilla's Blue team.
- Player HUD can now show information related to Aziris effects.
- Turret displays now sort their ammo types and have more information.
- Brought the tech tree fully up to date.
- New visuals for walls and certain other blocks.
- Optimization & bugfixes for certain blocks.
Contributors: @slashkig @IAmRustee @VoidThreader