A hyper-casual game about how much time someone's life may be.
A hyper-casual game is a mobile video game which is easy-to-play, and usually free-to-play; they also feature very minimalistic user interfaces.
Read on below for project specifics.
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Overall Vision
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Write a short paragraph explaining the game:
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Describe the genre:
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What is the target audience?
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Why play this game?
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Mechanics: the rules of the game world
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What are the character's goals?
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What abilities does the character have?
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What obstacles or difficulties will the character face?
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What items can the character obtain
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What resources must be managed?
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Describe the game-world environment.
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Dynamics: the interaction between the player and the game mechanics
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What hardware is required by the game?
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What type of proficiency will the player need to develop to become proficient at the game?
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What gameplay data is displayed during the game?
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What menus, screens, or overlays will there be?
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How does the player interact with the game at the software level?
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Aesthetics: the visual, audio, narrative, and psychological aspects of the game
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Describe the style and feel of the game.
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Does the game use pixel art, line art, or realistic graphics?
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What style of background music, ambient sounds will the game use?
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What is the relevant backstory for the game?
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What emotional state(s) does the game try to provoke?
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What makes the game fun?
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Development
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List the team members and their roles, responsibilities, and skills.
This project will be completed individually; graphics will be self created and audio will be obtained from third-party websites that make their assets available under the Creative Commons license. The main task will be programming and creating the graphics. -
What equipment is needed for this project?
A computer (with keyboard, mouse, and speakers) and internet access will be necessary to complete this project. -
What are the tasks that need to be accomplished to create this game?
This project will use a simple Kanban board hosted on the project's GitHub page. The main sequence of steps to complete this project is as follows:- Setting up a project scaffold
- Programming game mechanics and UI
- Creating and obtaining graphical assets
- Obtaining audio assets
- Controller support
- Polishing
- Deployment
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What points in the development process are suitable for playtesting?
The main points for playtesting are when the basic game mechanics of the level screen are implemented, and when it is visualised. The questions that will be asked are:- Is the gameplay and UI understandable?
- Is the gameplay interesting?
- How do the controls feel?
- How is the pace of the game?
- Are there any improvement suggestions?
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What are the plans for publication? This game will be made available for free on desktop. It will be deployed on the Google Play store for a small fee and advertised to various indie game-portal websites (LibGDX, Reddit, ...). Gameplay images and a trailer video will be posted and marketed via social media.
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- Music: expressions of the mind (Piano loop) by ShadyDave
- Characters: Life Cycle Vectors by Vecteezy
- Tombstone: Tomb Stone Vectors by Vecteezy
For other project specifics check out the commits.

