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Copy file name to clipboardExpand all lines: raylib/README.md
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*Raylib* 4.2
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*Raylib* 4.5-dev
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=======
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raylib is a simple and easy-to-use library to enjoy videogames programming.
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https://www.raylib.com/
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Implemented APIs (558)
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Implemented APIs (566)
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----------------
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| Name | Description |
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| func CheckCollisionLines(startPos1, endPos1, startPos2, endPos2, collisionPoint) | Check the collision between two lines defined by two points each, returns collision point by reference |
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| func CheckCollisionPointCircle(point, center, radius) | Check if point is inside circle |
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| func CheckCollisionPointLine(point, p1, p2, threshold) | Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]|
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| func CheckCollisionPointPoly(point, points, pointCount) | Check if point is within a polygon described by array of vertices |
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| func CheckCollisionPointRec(point, rec) | Check if point is inside rectangle |
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| func CheckCollisionPointTriangle(point, p1, p2, p3) | Check if point is inside a triangle |
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| func CheckCollisionRecs(rec1, rec2) | Check collision between two rectangles |
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| sub CloseAudioDevice() | Close the audio device and context |
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| func closePhysics() | n/a |
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| sub CloseWindow() | Close window and unload OpenGL context |
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| func CodepointToUTF8(codepoint, byteSize) | Encode one codepoint into UTF-8 byte array (array length returned as parameter) |
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| func CodepointToUTF8(codepoint, utf8Size) | Encode one codepoint into UTF-8 byte array (array length returned as parameter) |
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| func ColorAlpha(color, alpha) | Get color with alpha applied, alpha goes from 0.0f to 1.0f |
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| func ColorAlphaBlend(dst, src, tint) | Get src alpha-blended into dst color with tint |
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| func ColorFromHSV(hue, saturation, value) | Get a Color from HSV values, hue [0..360], saturation/value [0..1]|
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