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Releases: smly/RiichiEnv

v0.4.8

27 Apr 04:11
0c1e575

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What's Changed

New Contributors

Full Changelog: v0.4.7...v0.4.8

v0.4.7

17 Mar 14:07
9d769e7

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What's Changed

  • fix(3p): correct dead wall layout and rinshan draw logic (#183) by @smly in #186 (reported by @shinkuan)
  • fix: record events in mjai_log for apply_event/observe_event (#184) by @smly in #187 (reported by @Sevoii)
  • fix: prevent underflow in ukeire calculation by @smly in #189

Full Changelog: v0.4.6...v0.4.7

v0.4.6

14 Mar 22:28
37ed4b4

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What's Changed

  • fix: avoid impossible ukeire draws in shanten efficiency by @hong0311 in #172
  • fix(shanten): correct ukeire over-counting by subtracting hand tile copies by @smly in #174
  • fix: Fix index out of bounds in shanten table when encoding 14-tile hands by @smly in #178
  • fix(3p): resolve North tile from hand in handle_kita to prevent hand corruption by @smly in #180
  • fix: Add MJAI round-trip validation and fjix mask consistency assertion by @smly in #181
  • feat(pyi): Export Observation3P and add docstrings by @smly in #177
  • refactor: reduce boilerplate, replace unwrap, and extract constants by @smly in #175
  • docs: add CONTRIBUTIONG.md by @smly in #176

Full Changelog: v0.4.5...v0.4.6

v0.4.5

12 Mar 08:20
f46f704

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What's Changed

  • fix(core): Add pass observations for replay training, observe_event API, and fix stale legal_actions by @smly in #169
  • fix(core): Add missing Kita variant to ActionType and adopt SCREAMING_SNAKE_CASE by @smly in #170 (Reported by @shinkuan)

Full Changelog: v0.4.4...v0.4.5

v0.4.4

10 Mar 16:08
4f8addc

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What's Changed

New Contributors

Full Changelog: v0.4.3...v0.4.4

v0.4.3

10 Mar 05:05
3c2a63f

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What's Changed

  • fix(core): Fix orasu dealer end-game conditions for 4p and 3p by @smly in #160

Full Changelog: v0.4.2...v0.4.3

v0.4.2

09 Mar 05:35
4c27b31

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What's Changed

  • fix(replay): Fix MJAI replay riichi deposit accounting to preserve start-of-round liqibang by @smly in #156
  • fix: keep nukidora count accurate and clear stale round deltas in MJAI logs by @smly in #157
  • fix(ui): highlight only opponents' waits as dangerous tiles in hands by @smly in #158

Full Changelog: v0.4.1...v0.4.2

v0.4.1

08 Mar 09:00
1f58405

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What's Changed

  • fix(wasm): use 3-player hand evaluator for sanma score calculation in WASM by @smly in #153
  • fix(replay): preserve post-reach state for pending discard steps by @smly in #152
  • docs: align core/dev guides with current feature flags and wasm exports by @smly in #154

Full Changelog: v0.4.0...v0.4.1

v0.4.0

07 Mar 12:41
9bb0f3a

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What's Changed

  • feat: UI/UX improvements — player customization, 3D meld rendering, control panel, and game analysis API by @smly in #150
  • refactor: make riichienv-ui a reusable embeddable component by @smly in #146
  • fix: apply highlight overlay to side faces of 3D tiles (#133) by @smly in #147
  • fix(ui): fix kan tile display and improve 3D tile rendering for face-down tiles by @smly in #149
  • chore: bump version to 0.4.0 by @smly in #151

Full Changelog: v0.3.7...v0.4.0

v0.3.7

06 Mar 09:35
989c8d9

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This release includes numerous bug fixes and improvements for 3-player mahjong (sanma) support.

Features

  • Add game visualizer with kita (pei) mechanics and 3-player mode support by @smly in #140
  • Add AgentEvaluator for hero model evaluation by @smly in #136
  • Update Rust edition to 2024 and upgrade dependencies by @smly in #138

Bug Fixes

  • Fix relative seat ordering in v2 encoder channels by @smly in #143
  • Correct han-comment positions and wind yaku English names by @smly in #144
  • Correctly handle babei (kita) actions in replay iterators by @smly in #141
  • Fix kita/kan edge cases in hand evaluation and state tracking
  • Clamp turn_progress in Python shanten wrappers
  • Clarify and enhance env.reset() method for hanchan initialization by @smly in #142
  • Ensure correct 3P conditions for hand evaluation

Other

  • Add Renovate for unified dependency updates
  • Centralize Rust toolchain version in rust-toolchain.toml
  • Clean up Python build config and linting settings by @smly in #139 (thanks @Apricot-S for many helpful suggestions!)

Full Changelog: v0.3.6...v0.3.7