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Add to Your World

snipeslow edited this page Mar 20, 2023 · 2 revisions

Initial setup

Install UDONSharp using the Creator Companion. UdonSharp is required to function, but you do not need to use UDONSharp!

Determining if you need the wrapper version

If you are using UDON Graph, CyanTriggers, or do not to plan to update the HUD at your own rate, please use the prefab "CombatLink/Prefabs/CombatLink_UDONSHARPWithWrapper.prefab".

If you are planning to update the HUD at your own rate, please use the prefab "CombatLink/Prefabs/CombatLink_UDONSHARP.prefab".

Putting it into your world

Drag the determined needed prefab into your scene and reference them in your scripts if needed.

Please seek the API for what values you can set.

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