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snipeslow edited this page Mar 20, 2023
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Initial setup
Install UDONSharp using the Creator Companion. UdonSharp is required to function, but you do not need to use UDONSharp!
Determining if you need the wrapper version
If you are using UDON Graph, CyanTriggers, or do not to plan to update the HUD at your own rate, please use the prefab "CombatLink/Prefabs/CombatLink_UDONSHARPWithWrapper.prefab".
If you are planning to update the HUD at your own rate, please use the prefab "CombatLink/Prefabs/CombatLink_UDONSHARP.prefab".
Putting it into your world
Drag the determined needed prefab into your scene and reference them in your scripts if needed.