Skip to content

UDON API

snipeslow edited this page Mar 20, 2023 · 1 revision

public bool Active;

Used to locally toggle CombatLink on and off.

public bool APVP;

Used for indicate GoFluffYaself's Avatar PVP is present, for HUDs that require a different behavior.

public float Health;

How much health do we have left.

public float MaxHealth;

How much health can we have.

public float AuxHealth;

How much auxiliary health/shield do we have left.

public float MaxAuxHealth;

How much auxiliary health/shield can we have.

public float Oxygen;

How much air do we have left.

public float MaxOxygen;

How much air can we have.

public float Temperature;

The temperature, expressed in Kelvin.

public float Bleed;

public float Burn;

public float Poison;

public float Frost;

public float Boost;

public float Slow;

public float Stun;

public float Healing;

public bool HasMinimap;

Enables the Minimap.

public float MinimapScale;

Tells the HUD the scale of the Minimap image, relative to 1 meter.

public Texture2D Minimap;

Any kind of texture used to represent the Minimap.

public Texture2D MinimapDotOnly;

The Minimap texture, represented only in dots.

public bool WorldAmmoOverride;

Allows worlds to override the HUD's ammo counter, for avatars that have ammo systems.

public float Ammo;

public float Ammo2;