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1. Research

snortableCola edited this page Nov 9, 2023 · 13 revisions

Real life inspirations

I wanted to focus on mainly industrial, dark, yet upper-class food-serving establishments. I felt that this fit with the general themes of wealth, greed, and evil, and was in line with the hideouts and secret lairs of villains I have seen in pop-culture.

Eating Areas

beef-werk-restaurant-matej-hakar-05 108-restaurant-interior-Denmark CircularSeatingRestaurant 1-45

The Kitchen

I didn't go super wild with my search terms, but I was mainly looking for a large, metallic kitchen that is behind most higher end restaurants and restaurant-based TV show. Cold, fluorescent lighting, white or gray walls, and flat metal surfaces, floors and appliances sucks the humanity and emotions out of the environment, making everything lifeless and mechanical looking. I think this stark visual contrast between the eating areas and working areas can easily be used as a metaphor for the life-sucking environment that the working class has to exist in, and the well designed, more architecturally varied, and colorful space that the upper class gets to exist in. kitchen-flooring commercial-kitchen-equipment

Food Storage Areas

While not super significant, i feel that a walk-in in ambient room, fridge, or freezer would make a decent secret area or puzzle solution, and in a real restaurant the food would need to be stored somewhere. RDT What Is The Ideal Temperature Photo 8-17-21 Refrigerator-Chamber-Walk-In-scaled-1

Basement

Lastly, I want to have the second half of the level in a large, occult basement with scientific equipment and eldritch technology. The latter bit is incredibly hard to source from real life, but I can likely get away with doing most of that research with my in-game sources. IndustrialChicagoBasement ConcreteBasementPillars RustedPowerPlantBasement LitBasementTealPipes

Game References

I found it hard to find any restaurant dining areas in games that worked with the vibe I was going for, but I do think I can find a lot of inspiration for my kitchen and underground areas from psx-stylized games like Dusk and Happy's Humble Burger Farm. Happys-Humble-Burger-Barn-4 happys-humble-burger-farm-06 The-Quarry_FoodStorage DuskUnderGroundWood DUSK8005

Reference Breakdown

I feel as though this image from my research is ripe for level implementation. There is plently of vertical cover with the orange pillars and metal support beams, quite a lot of horizontal cover with the purple barred railings and blue bar area, and the green horizontal supports are a great place to introduce more verticality and/or secret items. image

Moodboard

Screenshot 2023-11-09 001715

WAD Research

WADs found on qaddicted.com

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