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33 changes: 29 additions & 4 deletions src/main/kotlin/sc/gui/view/StatusView.kt
Original file line number Diff line number Diff line change
Expand Up @@ -3,10 +3,13 @@ package sc.gui.view
import javafx.beans.binding.StringBinding
import javafx.geometry.Pos
import javafx.scene.control.Label
import sc.api.plugins.ITeam
import sc.gui.AppStyle
import sc.gui.controller.GameController
import sc.plugin2021.Color
import sc.plugin2021.Team
import sc.shared.GameResult
import sc.shared.ScoreCause
import tornadofx.*

class StatusBinding(private val game: GameController) : StringBinding() {
Expand All @@ -25,17 +28,39 @@ class StatusBinding(private val game: GameController) : StringBinding() {
Color.YELLOW -> "Gelb"
Color.BLUE -> "Blau"
}
}

fun winner(gameResult: GameResult): String = gameResult.winners?.firstOrNull()?.let { player ->
player.displayName + " (Farben " +
(player.color as Team).colors.joinToString(", ", transform = ::translateColor) +
") hat gewonnen!"
} ?: "Unentschieden!"

fun irregularities(gameResult: GameResult): String {
loop@ for (score in gameResult.scores) {
when(score.cause) {
ScoreCause.REGULAR -> continue@loop
ScoreCause.LEFT -> return "Grund: Vorzeitiges Verlassen des Spiels"
ScoreCause.RULE_VIOLATION -> return "Grund: Regelverletzung"
ScoreCause.SOFT_TIMEOUT -> return "Grund: Überschreitung des Zeitlimits"
ScoreCause.HARD_TIMEOUT -> return "Grund: Keine Antwort auf Zuganfrage"
ScoreCause.UNKNOWN -> return "Grund: Kommunikationsfehler"
}
}
return ""
}

override fun computeValue(): String {
if(game.currentTurn.get() > 0) {
return game.gameResult.get()?.run {
"Spiel ist beendet, Gewinner: " + this.winners?.first()?.displayName
return game.gameResult.get()?.let { gameResult -> """
Spiel ist beendet
${winner(gameResult)}
${irregularities(gameResult)}
""".trimIndent()
} ?: when(game.currentTeam.get()) {
Team.ONE -> "Erstes Team"
Team.TWO -> "Zweites Team"
} + "Farbe " + translateColor(game.currentColor.get()) + " ist dran (Zug ${game.currentTurn.get()})"
} + ", Farbe " + translateColor(game.currentColor.get()) + " ist dran (Zug ${game.currentTurn.get()})"
}
return "Drücke auf Start"
}
Expand Down