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1.3.0: custom City Trial maps, map editor, Hyrule Field

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@sonsegajp sonsegajp released this 28 Oct 01:01
· 2 commits to master since this release

Custom City Trial maps, a map editor, and Hyrule Field.

Downloads

  • KirbyAirRideRecompiled-1.3.0-windows-x64.zip: the game. As before, it builds itself from your own disc on first run.
  • KarMapEditor-1.3.0-windows-x64.zip: the map editor. Unzip it into the game's folder. It runs without installing .NET.
  • HyruleField-1.3.0.zip: a City Trial map made from Ocarina of Time's Hyrule Field and the places around it. Unzip it into the game's folder; it goes to mods\maps\HyruleField.

City Trial maps

  • Maps are mods in mods\maps. Pick one under City Trial > Game Settings > Stage.
  • Online, players who don't have the host's map download it from the host.
  • Each map has its own areas, music, minimaps and warps. Items and machines in other areas are hidden.

Map editor

  • Start a map from a 3D model (.gltf .glb .obj .fbx .dae .smd).
  • Place spawns, areas with their own music and minimap, warps and event points. Set the fog and the sky.
  • Build makes the mod, collision included. Play starts the game on it.
  • The editor reads the game files it needs from your disc through the game (kirbyairride.exe --extract), so no extracted disc is needed.

Fixes in this release

  • Custom maps draw their vertex colours: trees, paths and shading were coming out white.
  • On maps with far-apart places, each area has its own sky.
  • A map's fog stays off after City Trial events.
  • Long warps no longer stop the game. A camera collision check that covered more than 200 boxes used to assert.