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1.3.0: custom City Trial maps, map editor, Hyrule Field
Custom City Trial maps, a map editor, and Hyrule Field.
Downloads
KirbyAirRideRecompiled-1.3.0-windows-x64.zip: the game. As before, it builds itself from your own disc on first run.KarMapEditor-1.3.0-windows-x64.zip: the map editor. Unzip it into the game's folder. It runs without installing .NET.HyruleField-1.3.0.zip: a City Trial map made from Ocarina of Time's Hyrule Field and the places around it. Unzip it into the game's folder; it goes tomods\maps\HyruleField.
City Trial maps
- Maps are mods in
mods\maps. Pick one under City Trial > Game Settings > Stage. - Online, players who don't have the host's map download it from the host.
- Each map has its own areas, music, minimaps and warps. Items and machines in other areas are hidden.
Map editor
- Start a map from a 3D model (.gltf .glb .obj .fbx .dae .smd).
- Place spawns, areas with their own music and minimap, warps and event points. Set the fog and the sky.
- Build makes the mod, collision included. Play starts the game on it.
- The editor reads the game files it needs from your disc through the game (
kirbyairride.exe --extract), so no extracted disc is needed.
Fixes in this release
- Custom maps draw their vertex colours: trees, paths and shading were coming out white.
- On maps with far-apart places, each area has its own sky.
- A map's fog stays off after City Trial events.
- Long warps no longer stop the game. A camera collision check that covered more than 200 boxes used to assert.