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- Github: https://github.com/soundeffects/me
- Codeberg: https://codeberg.org/soundeffects/me
If I could sum up my interests in a single phrase, it would be "creating virtual worlds". I'm always interested in immersive virtual reality, human-like AI, game design, advanced graphics and simulation techinques, procedural content generation, and all related fields.
In service of the above, I also dig all things related to the developer experience. To create elaborate virtual worlds, we need sophisticated tools. The things I think developers need most in the coming decade are automatic parallelization, unified CPU/GPU interfaces, elegant data queries outside of traditional database contexts, and creative new modalities for editor and productivity software.
I concern myself with the interplay between technology, society, and economy. Decentralization of energy generation, computation, financial instruments, and social media are very important to my vision of a better future.
Last, I will sometimes obsess over solutions to daily inconveniences. Usually with some kind of arts, crafts, or home improvement.
- AMD (Chip design)
- Currently trying to improve the appeal of their GPU's compared to NVIDIA, and so are doing a lot of open source work with GPU software stacks. I think this is valuable work.
- Intel (Chip design and manufacturing)
- Same as AMD above.
- VRChat (VR Social Media)
- The premier social media for a burgeoning VR platform. I would like to work there just to get deeper insights into the state of VR for the average user.
- Fluid Reality (VR Haptics)
- A compelling technology for fingertip haptics. Would love to be on the cutting edge of this development. The company does not seem to be very organized.
- Bigscreen (VR Headsets and Software)
- Leanest VR headset on the market. Compelling vision for the future of VR.
- Steam (Games and VR)
- Refreshing corporate structure. They manufacture good VR headsets, and have many opportunties for software infrastructure for games and VR, which I would like to influence.
- HigherOrderCO (Automatic parallelization language)
- A really compelling infrastructure for automatic parallelization of code with few limitations. Would love to contribute.
- Modular/Mojo (Language targetting CPU/GPU)
- Elegant language with modern features and which also targets both CPU and GPU.
- Neuralink (Brain-computer interface)
- The most advanced brain computer interface being developed. BCI is the eventual end-game of VR.
- Synchron (Brain-computer interface)
- A less invasive BCI than Neuralink, with less potential data transfer capabilities but further in clinical trials.
- Science Corporation (Among others, brain-computer interfaces)
- They have an open software developer position related to brain computer interfaces. Would love to get involved.
- Blender (3D graphics software)
- Unlikely that they have open positions, but an open source graphics software position would be awesome!
- Imagination Technologies (GPU design)
- They design some of the only RISC-V focused GPU's. Would like to contribute to their ecosystem.
- Qualcomm (Chip design)
- They produce many of the chips in Meta's VR headsets, and other mobile solutions. They will probably have outsized impact on mobile computing.
- Clockwork Labs (In-memory game-oriented database)
- I think database-oriented design needs more attention. Seems like a compelling system for games, would like to gain experience.
- SimulaVR (VR OS and headset)
- The only real VR OS effort aside from Meta.
- Broadcom (Chip design)
- A common single-board-computer GPU designer. I think the experience would be valuable as adjacent to mobile use cases.
- Weta FX (VFX)
- Reputable VFX engineers, researchers, and artists.
- Zed Industries (Zed editor)
- Ground-up editor, with good first principles. Unfortunately not very experimental with design.
- NVIDIA (GPU design)
- High performance chips and interesting software stacks for applying the hardware to problems. Unfortunately, I don't see a drive to innovate at the current NVIDIA.
- Epic Games (Game engine)
- Advanced graphics stack and many content-generation oriented features, but I think the software stack has some noteable issues and tech-debt.
- Apple (Integrated hardware and software)
- Interesting attempt with Apple Vision Pro. Unfortunately, I believe they are moving away from innovation with the Vision Pro after it flopped.
- Meta (Social media and VR)
- I'm interested in the research labs with VR, but unfortunately they seem to redirecting resources away from VR towards AI these days, which I don't think will create them a lot of value in the long run.
- Lightmatter (Photonic computing)
- There are few companies exploring photonic computing, even though I think the underlying physics of photonic computing seem very promising to me. Would like to be a part.
- Bluesky (Decentralized social media)
- I think decentralized social media is important for future societal health. I would love to contribute to one of the leading efforts.
- CREAL (XR display techonology)
- Adjustable-depth display projected onto glasses, which allows for mixed-reality. Interesting if it can be developed further.
- Minatec (Neuromorphic computing)
- Internships available, techonological research group. Interested in the neuromorphic computing offer.
- Samsara Vision (Vision prosthesis)
- Vision will probably be one of the hardest problems to tackle in BCI technology. I would like to explore existing visual prothesis technologies to see what the state-of-the-art is.
- Unity (Game engine)
- Although ad-focused monetizations schemes have been disruptive to the community, I think Unity is improving in several key aspects by developing more advanced graphics pipelines and ECS-inspired systems.
- SideFX (VFX/simulation software)
- One of the primier content generation software producers. Would like to gain experience there.
- Larian Studios (Game development)
- A slow-paced but quality focused game development studio focusing on rich RPG experiences.
- Cascadeur (Animation software)
- An intuitive animation editor which utilizes intelligent models to assist the process.
- Pimax (VR headset designer)
- A high-quality and experimental headset designer. I feel like I would be rewarded for exploring there.
- Immersed VR (VR headset designer)
- Designing a sleek headset that supposedly is releasing soon.
- Espressif (Single-board computers)
- Another reputable and friendly company, with excellent Rust support for their chips.
- Palantir (Mixed reality opportunity)
- A prestigious company/founder working on mixed reality. Good experience.
- Extropic (Probabalistic computing chip)
- Needs some more research, but seems cool.
- Brilliant (Online courses)
- Natron Energy (Sodium batteries)
- TerraPower: Natrium (Nuclear power)
- Anthropic (LLM's)
- Mythic (Compute-in-memory chips)
- Aspinity (AI-oriented chips)
- Allen Institute for AI (Ethical AI development)
- Lyten (Batteries and other industries)
- QuantumScape (Anode-less batteries)
- Solid Power (Silicon batteries)
- Amprius (Silicon batteries)
- Jackery (Solar panels)
- Ironlev (Maglev trains using existing rail infrastructure)
- Helion (Fusion power)
- TAE Technologies (Fusion power)
- Salgenx (Salt-water modular batteries)
- ESS Inc (Long lasting grid batteries)
- Octopus Energy (Smart electric grid)
- Kraftwerk (Hydrogen-based power storage)
- South Australia VPP (decentralized power generation)
- Sunrun (Solar power)
- California Forever (Urban development)
- Energy Dome (Compressed CO2 power storage)
- US. EcoGen (Green energy projects)
- Commonwealth Fusion Systems (Fusion power)
- Boston Dynamics (Robotic agents)
- Shadow Robot (Robotic graspers)
- Proton (Privacy-focused productivity software)
- Culdesac (Car-free urban development in Tempe, AZ)
- Mirmex Motor (Copper-free motor windings)
- Warp Terminal (Terminal modernization)
- Vassar Robotics (Humanoid robot components)
- Oxide Computer Company (On-premises server solutions)
- Stripe (Fintech)
- IBM (Circuit design)
- Roblox (Online social and community-developed game platform)
- System76 (Linux PC manufacturer/designer)
- Framework (Modular linux laptop designer)
- Pine64 (Open-source mobile hardware)
- Raspberry Pi (Single-board computers)
- Avalanche Power (Electro-static fusion power)
- Hybrid Air Vehicles (Blimps)
- LTA Research (Blimps)
- Flying Whales (Blimps)
- Bouyant Aircraft Systems (Blimps)
- Hydrostor (Compressed air energy storage)
- Notpla (Biodegradable packaging)
- Sway (Biodegradable packaging)
- Loliware (Biodegradable packaging)
- Tomtex (Nonplastic synthetic leather)
- Varialift (Blimps)
- Oceanbird (Sail-powered shipping)
- Phase Change Solutions (Applied chemistry)
- QE Platinum (Insulation)
- NASA (Space research)
- Halcium (Rooftop wind power)
- Icewind (Small-scale wind power)
- RidgeBlade (Rooftop wind power)
- Harmony Turbines (Small-scale wind power)
- Ventum Dynamics (Rooftop wind power)
- Harvest Thermal (HVAC systems)
- Threedy (VR CAD software)
- Lucid Motors (Electric cars)
- Locus Robotics (Warehouse robotics)
- xrjobsboard.com
- QED Lab job channel
- Strategies for each company/interest group
- Network
- Resume
- Portfolio
- Blog