Sync time and unsubscribe called on the system thread#1041
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Prevents issues when multiple threads try to send messages through the cloud connection or manage the network state shared memory.
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Fixes #904
Calling
Particle.syncTime()in a multithreaded app has a small chance of crashing the system if the system thread is currently calling network functions too.The fix is to call
Particle.syncTime()on the system thread.App to reproduce:
Doneness:
Prevents issues when multiple threads try to send messages through the cloud connection or manage the network state shared memory.