1. Trigger an origin update through rotation (required in the example but actually not necessary in my bigger application) 2. Remove splat meshes from the scene 3. You can notice strange flickering effects [index.html](https://github.com/user-attachments/files/22887945/index.html) https://github.com/user-attachments/assets/d861fe25-a1f8-4d76-af30-0c47f21de0a2 Note: Problem does not appear with stochastic splat rendering.