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@oblm oblm commented Mar 16, 2020

This Example Project PR corresponds to:
spatialos/UnrealGDK#1907

ImprobableMatthew and others added 11 commits February 18, 2020 11:49
… is killed. (#89)

Essentially there is a race on death between the health component being updated and the player controller unpossessing it's character actor.
I have just added a delay as a quick hacky fix so that both updates are recieved.
* [UNR-2425][MS] Fixing bug with sim players not moving.

* [UNR-2608][MS] Decrementing player count when player disconnects.

* Revert "[UNR-2425][MS] Fixing bug with sim players not moving."

This reverts commit 3c662ca.
The Nameplate component had "Owner no see" enabled which means that the component will not exist for the owner of the actor.
The fix is simply to check the Nameplate component before using it.

# Conflicts:
#	Game/Content/Characters/BP_FPS_Character.uasset
* MBL-19 Remove some hard coded logics in ADeploymentsPlayerController. (#94)

* MBL-19 Remove some hard coded thing in ADeploymentsPlayerController and keep existing features.

* Update to player controller.

* Removing tryloadfromcommandline as it is unecessary for release.

Co-authored-by: wangxin <raymonwang@improbable.io>
@improbable-prow-robot improbable-prow-robot added jira/no-ticket Indicates a PR has no corresponding JIRA ticket size/L Denotes a PR that changes 150-299 lines, ignoring generated files. labels Mar 16, 2020
@oblm oblm merged commit e4b0f0c into preview Mar 17, 2020
@oblm oblm deleted the 0.8.1-preview-rc branch March 17, 2020 08:40
oblm added a commit that referenced this pull request Mar 17, 2020
@joshuahuburn joshuahuburn restored the 0.8.1-preview-rc branch March 20, 2020 16:14
@oblm oblm deleted the 0.8.1-preview-rc branch April 30, 2020 11:00
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7 participants