Skip to content

Conversation

MatthewSandfordImprobable
Copy link
Contributor

Description:
Essentially there is a race on death between the health component being updated and the player controller unpossessing it's character actor.
I have just added a delay as a quick hacky fix so that both updates are received.

Added delay node to following blueprint: https://blueprintue.com/blueprint/7tasasj9/

… is killed.

Essentially there is a race on death between the health component being updated and the player controller unpossessing it's character actor.
I have just added a delay as a quick hacky fix so that both updates are recieved.
@improbable-prow-robot
Copy link

Corresponding JIRA ticket: https://improbableio.atlassian.net/browse/UNR-1715

@improbable-prow-robot improbable-prow-robot added jira/UNR size/XS Denotes a PR that changes 0-14 lines, ignoring generated files. labels Jan 17, 2020
Copy link
Contributor

@mironec mironec left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Even though this is "hacky", this is mostly a gameplay thing, which only produces a warning, so I think it's okay.

@MatthewSandfordImprobable MatthewSandfordImprobable merged commit 4d2d5df into master Jan 17, 2020
@mironec mironec deleted the bugfix/UNR-1715 branch January 20, 2020 10:28
oblm pushed a commit that referenced this pull request Feb 18, 2020
… is killed. (#89)

Essentially there is a race on death between the health component being updated and the player controller unpossessing it's character actor.
I have just added a delay as a quick hacky fix so that both updates are recieved.
oblm added a commit that referenced this pull request Mar 17, 2020
* [UNR-1715][MS] Fix for error messages being deisplayed when character is killed. (#89)

Essentially there is a race on death between the health component being updated and the player controller unpossessing it's character actor.
I have just added a delay as a quick hacky fix so that both updates are recieved.

* Decrementing player count when player disconnects. (#98)

* [UNR-2425][MS] Fixing bug with sim players not moving.

* [UNR-2608][MS] Decrementing player count when player disconnects.

* Revert "[UNR-2425][MS] Fixing bug with sim players not moving."

This reverts commit 3c662ca.

* Fixing none component on Player character. (#100)

The Nameplate component had "Owner no see" enabled which means that the component will not exist for the owner of the actor.
The fix is simply to check the Nameplate component before using it.

# Conflicts:
#	Game/Content/Characters/BP_FPS_Character.uasset

* Merge of MBL-19 (#108)

* MBL-19 Remove some hard coded logics in ADeploymentsPlayerController. (#94)

* MBL-19 Remove some hard coded thing in ADeploymentsPlayerController and keep existing features.

* Update to player controller.

* Removing tryloadfromcommandline as it is unecessary for release.

Co-authored-by: wangxin <raymonwang@improbable.io>

* [CHINF-886][MS] Fixing a crash caused by the merge into release related to the jira issue. (#111)

* [UNR-3041][MS] Addin 14.3 into release (#112)

* Crash fix when hitting cancel button. (#114)

* [UNR-3071][MS] Updating Worker SDK version to 14.5 (#116)

* Readme update: new docs site + maturity guidelines

* More docs links updates

* Update DefaultSpatialGDKSettings.ini

Co-authored-by: MatthewSandfordImprobable <matthewsandford@improbable.io>
Co-authored-by: wangxin <raymonwang@improbable.io>
Co-authored-by: Ernest Oppetit <ernest@improbable.io>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

jira/UNR size/XS Denotes a PR that changes 0-14 lines, ignoring generated files.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants